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WWDC: iPhone 3GS(peed) Update

June 9th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Apple Yesterday evening, Apple introduced the new iPhone 3GS to the public. In this post we go in on all the news that came out and might interest the mobile game development community.

First off, Fragmentation is happening!

The new iPhone 3GS is twice as fast. This means you can create even more wonderful mobile games for it but… what about the older iPhone owners? The second generation iPod Touch was already faster then the iPhone 3G but not enough to focus on when delivering a mobile game. The new iPhone is.

Next to a much faster CPU, this device also holds a 3D GPU allowing much better graphics. The GPU supports OpenGL ES 2.0.

Second, developers will probably have access to the new compass. Apple already showed that Google Maps is supporting it and we reckon that it will also be of interest to LBS developers. This is also something older iPhone owners will not be able to utilize.

The iPhone 3GS will also have a 3 Megapixel camera on board. Next to allowing to capture video for the first time, developers could enjoy more precision when creating camera based mobile games and applications.

Global Pricing Models

In the US, the iPhone will remain the exclusive domain of AT&T. The 16GB model will sell at $ 199 while the 32GB will sell at $ 299. The device will start selling on June 19th.Together with the launch of the US, Canada, the UK, Germany, France, Italy, Spain and Switzerland will also start selling the device at the same time.

O2 will again be the exclusive partner for the UK. The 16GB version will cost



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    Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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