Logo
header

«

»

Utilizing the handset as a tool for real life games

August 14th, 2006 by Arjan Olsder Posted in Analysis & Editorial | 3 Comments »

Recently Frank Lantz has written an article in the 16th edition of Vodafone Receiver in regards to what he calls Big Games. The article is really interesting for studio’s which are thinking about projects like pervasive multiplayer gaming. On the other hand, it’s also just a nice article to spend some time on to read. Some examples of games discussed are the famous ones like ConQwest and PacManhattan.

    3 Responses to “Utilizing the handset as a tool for real life games”

    1. Franck says:

      Welcome back, Arjan! 🙂

    2. Kevin Slavin says:

      If you have trouble reading the article with the headache-inducing flashing magenta, check out the PDF at http://www.receiver.vodafone.com/16/articles/pdf/16_07.pdf

    Leave a Reply

    RSS

    Twitter

    Facebook

    Ovi



    Disclaimer:

    Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

    Partnerships:

    Contact Us:

    Other (Dutch) Publications:

    Copyright 2004-2010 Digishock Publishing. All Rights Reverved.