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The Gamejump experience

November 1st, 2006 by Arjan Olsder Posted in Ad Funded Gaming | 1 Comment »

I have to admit, before doing the interview with Michael Chang, I didn’t spend any time actually using the GameJump platform which meant I only knew the theory about it and what I could see by browsing around. So today I have spent some time to find out more about the consumer experience and the developer side of things.

After entering the site, I went directly to the registration area. I spent much time in the past, browsing the catalogue so I figured I could skip that part. The registration went really fast and easy. Two thumbs up for that! About two minutes after registration, I was already at the point of downloading my game Yokiyo from Orange Pixel.

The download went smooth. Since I’m based in the Netherlands, I could not select to receive the download via SMS and so I entered the wap url myself. No big problem as the url was easy to type and tiny in size. The site also gave me the option to download jad and jar files. A good option for the more experienced user I recon, though do we really want to make users this smart about how to install games manually? Well the games are free anyway

    One Response to “The Gamejump experience”

    1. Jeremy says:

      What is the share for the developer in Greystripe system ? I can’t find that info anywhere… Is it based on the number of ads actually presented to the end user only ? No fee for download etc. ? Thanks.

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