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Posts Tagged ‘Support’

Burstly Beta Supports iPad

April 6th, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: iOS | No Comments »

Burstly Burstly has announced support for the iPad. With Burstly, developers can sell their ad inventory on an open marketplace where advertisers can purchase it. Burstly takes 10% in exchange.

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Mplayit Launches iPad Support

April 6th, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Mplayit Mplayit, known for their Facebook portals that support app discovery on iPhone, BlackBerry and Android, has now announced to start supporting iPad Applications.

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ShiVa 3D Gains iPad Support

March 31st, 2010 by Arjan Olsder Posted in Platforms: AndroidOS, Platforms: iOS | No Comments »

Stonetrip Stonetrip has announced that ShiVa 3D, it’s 3D gaming and application development environment, will now support Apple’s iPad. The platform already supported the iPhone as well as Android and PC’s.

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GameBonePro Design and Support Update

March 22nd, 2010 by Arjan Olsder Posted in Gaming Gear, Platforms: iOS | No Comments »

22moo 22Moo has made some dramatic changes to their GameBonePro gaming peripheral. Developer Manomio has announced that the Commodore 64 and upcoming Amiga emulators will be compatible.

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MIX10: No Real Time Multiplayer for WP7

March 17th, 2010 by Arjan Olsder Posted in Platforms: XNA | No Comments »

Windows-phone Microsoft will not provide real time multiplayer technology for Windows Phone 7 Series devices. The mobile network might not be able to deliver the kind of experience that is expected on XBLA.

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Windows Phone 7, More Details

March 15th, 2010 by Arjan Olsder Posted in Platforms: XNA | No Comments »

Windows-phone We haven’t even arrived at the Microsoft HQ and already we see the first rumors drop into our mailbox. According to our source, the OS will have support for two screensizes and Multitouch.

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Google Announces Android NDK 3.0

March 10th, 2010 by Arjan Olsder Posted in Platforms: AndroidOS | No Comments »

Android Google has announced the third installment of the Android Native Development Kit (NDK). With this version, developers will be allowed to make use of OpenGL ES 2.0 for the rendering of 3D content.

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Orange Supports MeeGo

March 3rd, 2010 by Arjan Olsder Posted in Platforms: MeeGo | No Comments »

Orange MeeGo, the OS formerly known as MaeMo from Nokia (now Intel/Nokia) has gained support from Frensh operator Orange. The operator confirmed it will be developing services and content for the platform.

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I-play Discontinues J2me/Brew Development and Distribution

February 11th, 2010 by Arjan Olsder Posted in Analysis & Editorial, Platforms: Brew, Platforms: J2me | No Comments »

I-Play Rumors have been floating around MGB for weeks, but starting yesterday, I-play started to inform their developers about their intentions to end the support for Java and Brew based mobile games.

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iTunes Preview Also for Apps

February 4th, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Apple From now on, consumers can check iPhone apps from the comfort of their browsers. Apple has upgraded their iTunes Preview system to support this type of content viewing.

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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