Posts Tagged ‘Sales’
Flurry: Droid Does Deliver
November 16th, 2009 by Arjan Olsder Posted in Platforms: AndroidOS, Platforms: iOS, Platforms: Windows Mobile | No Comments »
Following our coverage on the release of the Motorola Droid, Flurry has committed to some deeper research and found out that Droid isn’t doing that bad when you look at the first week sales.
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Motorola Sold 100K Droids so Far
November 10th, 2009 by Arjan Olsder Posted in Platforms: AndroidOS, Smartphones & Tablets | No Comments »
Motorola might be witnessing the same resurrection Palm did earlier this year. It’s new Android based ‘Droid’ handset has sold 100.000 units in the first weekend of sales.
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Selatra to Push ‘App’ App Stores
October 21st, 2009 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
Mobile content aggregator Selatra has started to promote their Application focused sales portals toward operators. With this move, the company expects to increase their footprint in the operator market.
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Apple Sets iPhone Sales Record
October 20th, 2009 by Arjan Olsder Posted in Companies & M&A, Platforms: iOS | No Comments »
Yesterday, Apple revealed their earnings for their fourth quarter of 2009. The company turned over $9.87 billion in revenues and sold a record number of iPhones during the quarter.
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Apple Sold 1 Million 3GS’ in 3 Days
June 23rd, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »
Apple has officially announced that the company managed to push 1 million iPhone 3GS devices out the door in just three days time. This while 6 million iPhone owners to date downloaded firmware 3.0.
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Orange Biggest UK Games Channel?
April 22nd, 2009 by Arjan Olsder Posted in Research & Stats | No Comments »
Orange UK has announced that it is the biggest sales channel for mobile games in the UK. In 2008 it triggered 23% of the downloads and generated 25% of the total revenues.
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Mobile Games – Rent Them, Hire Them, Buy Them or Refund!
March 9th, 2009 by Arjan Olsder Posted in Analysis & Editorial | 6 Comments »
On Mobile Games Forum almost 2 months ago, there were big talks on things like mobile game rental, pay per play, paying for games normally – what is the best method, and what will stay on the market as the leader? Will it hurt the revenues? What about refunding policies of so called AppStores, where Google announced in their Android Market a 24 hour return policy for games? Where is this all leading?
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