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Posts Tagged ‘Piracy’

Android Piracy Heatmap

August 27th, 2010 by Arjan Olsder Posted in Platforms: AndroidOS | No Comments »

Android developer Keyes Labs has recently released an app called Screebl Pro. As most expect with Android Market apps, the app has been pirated a lot. In fact, there has been so much piracy, this developer decided to create a heatmap.

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Hexage: 97% Android Piracy in Asia

August 3rd, 2010 by Arjan Olsder Posted in Analysis & Editorial, Platforms: AndroidOS | 1 Comment »

Google has recently started to increase security on the Android Market and if we have to believe developer Hexage, Google might already be too late as in Asia, 97% of his gamers play with a pirated version.

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Is iPhone Piracy a Real Problem?

October 28th, 2009 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS, Platforms: J2me | No Comments »

Mobile-games-blog-mgb Lately, there have been a lot of stories where developers complaint over iPhone piracy. Some of them are long time mobile game developers and that made me wonder… is Piracy a problem? Is it even that new?

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Ngmoco’s Yu on Piracy, Transactions and More

October 15th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Ngmoco Gamasutra visited the GDC in China and reported on a keynote from ngmoco VP Alan Yu. He talked about topics like piracy, transactions and their social function.

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Mobi Chill, the next Mosh?

September 16th, 2009 by Arjan Olsder Posted in Distribution | 2 Comments »

Notorious-solutions Most of you will probably still remember Nokia's Mosh as the place where consumers uplaoded your games for free. Now, there is another portal that even allows them to earn money with it.

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GDC: Fishlabs on iPhone Marketing, Pricing, Piracy and HandyGames

August 18th, 2009 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »

Fishlabs Today we met Andreas Stecher from Fishlabs. He talked with us about their experience with iPhone gaming as well as their platform expectations for the future.

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Developer Reports 96% Piracy on iPhone Game

July 29th, 2009 by Arjan Olsder Posted in Platforms: iOS | 1 Comment »

Stolk Developer Bram Stolk has posted a story on his blog about the amount of piracy he encountered on his iPhone game. About 96% of the players didn't take the effort to buy his $1.99 game.

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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