Posts Tagged ‘Kiloo’
Kiloo Licenses Various Wham-o Brands
April 22nd, 2010 by Arjan Olsder Posted in Brand Licensing | No Comments »
Kiloo has licensed various toy brands from Wham-o. Kiloo will be releasing the titles on all major smartphone platforms and is open for partners who like to do the J2me counterparts.
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C64 Emulator Receives OpenFaint Overhaul
January 27th, 2010 by Arjan Olsder Posted in Marketing Strategies, Platforms: iOS | No Comments »
Kiloo has updated their Commodore 64 emulator and integrated OpenFeint support in it. This means consumers can compete on a not-so-retro global level in a-lot-more-retro C64 games.
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Turner Signs Brands to GlobalFun and Kiloo
September 7th, 2009 by Arjan Olsder Posted in Brand Licensing | No Comments »
Turner Broadcasting has signed a three year EMEA distribution deal with GlobalFun to bring their brands to the J2me markets. At the same time, Kiloo scoops Ben10 for non-gaming content.
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Apple Blocks C64 Emulator
June 22nd, 2009 by Arjan Olsder Posted in 1 | No Comments »
Another week, another story about Apple's review policies. This time it is a C64 emulator from Manomio that was being slammed before it could reach the App Store audience.
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Muzui Comments on the State of the Industry
February 1st, 2009 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
The guys over at Muzui have launched an article on their blog in which the company criticises the state of the mobile games industry. As the post clearly shows, it will be difficult to say where we are going.
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Kiloo Hires Janos Fl
October 28th, 2008 by Arjan Olsder Posted in People | No Comments »
Kiloo today announced that Janos Fl
GlobalFun Licenses Cannonball 8000
September 10th, 2008 by Arjan Olsder Posted in Brand Licensing | No Comments »
The Swedish developer and publisher Global Fun has inked a new agreement in which it will gain the mobile game rights over the famous Cannonball 8000 race, to be developed by Kiloo.
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