Posts Tagged ‘iPhone’
Two Tribes Heads to iPhone
February 9th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »
Dutch game developer Two Tribes has announced that it will start launching mobile games for the iPhone and iPod Touch. It will start in Q1 with it's WiiWare title Toki Tori.
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Nickelodeon Enters the iPhone
February 8th, 2009 by Arjan Olsder Posted in Brand Licensing | No Comments »
Nickelodeon has announced that the company will start to make use of the popularity of the iPhone. Next to streaming mobile video applications, the company will also be launching mobile games.
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iBetaTest.com, a new Service for QA Testing
February 5th, 2009 by Arjan Olsder Posted in Other news | No Comments »
There is a new QA service for iPhone developers. Through iBetaTest.com, developers can make available their mobile games to voluntary consumers (that hopefully don't own a copy of Crackulous).
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Movaya Licenses Hooters
February 3rd, 2009 by Arjan Olsder Posted in Brand Licensing | No Comments »
Movaya has announced a licensing deal for the Hooters brand. The company is launching it's first iPhone mobile game at the same time, which is a Calendar based sliding puzzle.
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Duck Hunt Removed from App Store
February 2nd, 2009 by Arjan Olsder Posted in Brand Licensing | No Comments »
It doesn't happen often that mobile games are pulled from the app store because of intellectual property claims. Yet, Nintendo has taken action to get a Duck Hunt clone removed from the App Store.
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Flash Coming to iPhone!?
February 2nd, 2009 by Arjan Olsder Posted in Platforms: Adobe Flash & Air | No Comments »
Back when the App Store was released, both Adobe (Flash) and Microsoft (Silverlight) complaint that their where not able to make their players available on the iPhone. According to the latest news, Adobe might finally get a shot at it.
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SGN about Wii Experience via iPhone and Web
February 1st, 2009 by Arjan Olsder Posted in Marketing Strategies | No Comments »
SGN had some success last week as they managed to write a guest editorial on Facebook's official blog. SGN took this opportunity to inform consumers on their iFun game/application for the iPhone.
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Apple Planning Premium Games Channel – UPDATED
January 31st, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »
There is a new rumour spreading amongst mobile game developers. According to them, some of the bigger publishers have been invited to open a new channel for premium iPhoneOS games which will be priced at $ 19,99.
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SillySoft Made $ 140K With Their iPhone Game
January 29th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »
Vancouver based developer has opened up the financial books on their iPhone adventures with Lux DLS. Lux DLS is without doubt a great example of a small and original game that hits the big public.
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