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Posts Tagged ‘iPhone’

Two Tribes Heads to iPhone

February 9th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Two_tribes
Dutch game developer Two Tribes has announced that it will start launching mobile games for the iPhone and iPod Touch. It will start in Q1 with it's WiiWare title Toki Tori.

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Nickelodeon Enters the iPhone

February 8th, 2009 by Arjan Olsder Posted in Brand Licensing | No Comments »

Mtv
Nickelodeon has announced that the company will start to make use of the popularity of the iPhone. Next to streaming mobile video applications, the company will also be launching mobile games.

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iBetaTest.com, a new Service for QA Testing

February 5th, 2009 by Arjan Olsder Posted in Other news | No Comments »

IBetaTest
There is a new QA service for iPhone developers. Through iBetaTest.com, developers can make available their mobile games to voluntary consumers (that hopefully don't own a copy of Crackulous).

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Movaya Licenses Hooters

February 3rd, 2009 by Arjan Olsder Posted in Brand Licensing | No Comments »

Movaya
Movaya has announced a licensing deal for the Hooters brand. The company is launching it's first iPhone mobile game at the same time, which is a Calendar based sliding puzzle.

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Duck Hunt Removed from App Store

February 2nd, 2009 by Arjan Olsder Posted in Brand Licensing | No Comments »

Nintendo
It doesn't happen often that mobile games are pulled from the app store because of intellectual property claims. Yet, Nintendo has taken action to get a Duck Hunt clone removed from the App Store.

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Flash Coming to iPhone!?

February 2nd, 2009 by Arjan Olsder Posted in Platforms: Adobe Flash & Air | No Comments »

Adobe
Back when the App Store was released, both Adobe (Flash) and Microsoft (Silverlight) complaint that their where not able to make their players available on the iPhone. According to the latest news, Adobe might finally get a shot at it.

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Greystripe Triggers 140 Million Downloads

February 1st, 2009 by Arjan Olsder Posted in Ad Funded Gaming | No Comments »

Greystripe
According to TechCrunch, Greystripe has triggered 140 ad-funded mobile game downloads. The majority of it's growth is coming from the iPhone adwrap client that the company made available in 2008.

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SGN about Wii Experience via iPhone and Web

February 1st, 2009 by Arjan Olsder Posted in Marketing Strategies | No Comments »

Social-gaming-network
SGN had some success last week as they managed to write a guest editorial on Facebook's official blog. SGN took this opportunity to inform consumers on their iFun game/application for the iPhone.

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Apple Planning Premium Games Channel – UPDATED

January 31st, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Apple
There is a new rumour spreading amongst mobile game developers. According to them, some of the bigger publishers have been invited to open a new channel for premium iPhoneOS games which will be priced at $ 19,99.

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SillySoft Made $ 140K With Their iPhone Game

January 29th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Sillysoft
Vancouver based developer has opened up the financial books on their iPhone adventures with Lux DLS. Lux DLS is without doubt a great example of a small and original game that hits the big public.

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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