Posts Tagged ‘iPhone’
Adobe Releases CS5 Showcase App
February 26th, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »
Adobe has released Adobe Acrobat Connect Pro Mobile on the iPhone to demonstrate the app building power that will be embedded in the new CS5 release of their Adobe Flash software.
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Yoo-Mee Takes On Scoreloop
February 26th, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »
Untill recently, Scoreloop was the only social gaming service that allowed developers to earn money based on in-game challenges. With the introduction of Yoo-Mee, this is no longer an unique selling point.
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New Ukraine Only iPhone Contest
February 26th, 2010 by Arjan Olsder Posted in Game Awards, Platforms: iOS | 1 Comment »
A group of entrepreneurs from France, the United States and of course the Ukraine itself have cooperated to launch a new contest aimed purely at Ukrainian iPhone developers.
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Capcom Includes iPhone in Console Pre-Orders
February 26th, 2010 by Arjan Olsder Posted in Gaming Gear, Platforms: iOS | No Comments »
Super Street Fighter will soon be launched on consoles as well as on the iPhone. To make sure the pending iPhone release get’s all the attention it needs, Capcom uses the console release to market it.
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HandyGames Releases App Store Analysis
February 19th, 2010 by Arjan Olsder Posted in Platforms: iOS, Research & Stats | No Comments »
HandyGames has released new statistics from the App Store. Did you know Pop Cap Games has 100% of their games in the US Top 100? Pop Cap’s cheapest game is $2.99 and the French don’t rate much?
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ngmoco Turns to Freemium, Scraps Rolando 3 as Paid Title
February 19th, 2010 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »
With the success of their Eliminate Pro game in mind, ngmoco has changed its strategy from pay per download to the freemium model. As a result, the company started to make changes in their internal roadmap.
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Apple Increases OTA Download Limits
February 18th, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »
This news didn’t really come via an announcement from Apple itself, but it seems like Apple has started to change the download limits for items that are being downloaded over a regular 3G connection.
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EA Mobile Licenses Worms
February 18th, 2010 by Arjan Olsder Posted in Brand Licensing | No Comments »
An interesting twist to the Worms license today as EA announced to have acquired the license from Team 17 and THQ Wireless, a deal that was first rumored back in April 2009.
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MWC: Gameloft Talks Ubisoft Rivalry and Future Outlook
February 17th, 2010 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
Stuart Dredge took some time to sit down with Gameloft’s Gonzague de Vallois to talk about the future of the company and its rivalry with former sister company Ubisoft.
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