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Posts Tagged ‘iPhone’

Adobe Releases CS5 Showcase App

February 26th, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Adobe Adobe has released Adobe Acrobat Connect Pro Mobile on the iPhone to demonstrate the app building power that will be embedded in the new CS5 release of their Adobe Flash software.

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Yoo-Mee Takes On Scoreloop

February 26th, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Yoo-mee Untill recently, Scoreloop was the only social gaming service that allowed developers to earn money based on in-game challenges. With the introduction of Yoo-Mee, this is no longer an unique selling point.

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New Ukraine Only iPhone Contest

February 26th, 2010 by Arjan Olsder Posted in Game Awards, Platforms: iOS | 1 Comment »

Blank A group of entrepreneurs from France, the United States and of course the Ukraine itself  have cooperated to launch a new contest aimed purely at Ukrainian iPhone developers.

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Capcom Includes iPhone in Console Pre-Orders

February 26th, 2010 by Arjan Olsder Posted in Gaming Gear, Platforms: iOS | No Comments »

Capcom Super Street Fighter will soon be launched on consoles as well as on the iPhone. To make sure the pending iPhone release get’s all the attention it needs, Capcom uses the console release to market it.

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HandyGames Releases App Store Analysis

February 19th, 2010 by Arjan Olsder Posted in Platforms: iOS, Research & Stats | No Comments »

Handygames HandyGames has released new statistics from the App Store. Did you know Pop Cap Games has 100% of their games in the US Top 100? Pop Cap’s cheapest game is $2.99 and the French don’t rate much?

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ngmoco Turns to Freemium, Scraps Rolando 3 as Paid Title

February 19th, 2010 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »

Ngmoco With the success of their Eliminate Pro game in mind, ngmoco has changed its strategy from pay per download to the freemium model. As a result, the company started to make changes in their internal roadmap.

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Apple Increases OTA Download Limits

February 18th, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Apple This news didn’t really come via an announcement from Apple itself, but it seems like Apple has started to change the download limits for items that are being downloaded over a regular 3G connection.

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EA Mobile Licenses Worms

February 18th, 2010 by Arjan Olsder Posted in Brand Licensing | No Comments »

Team17 An interesting twist to the Worms license today as EA announced to have acquired the license from Team 17 and THQ Wireless, a deal that was first rumored back in April 2009.

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OpenFeint X to Introduce new Revenue Streams

February 18th, 2010 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »

Openfeint-x OpenFeint is one of the more popular social gaming platforms on the iPhone and iPod Touch. Now, the company behind it is launching a new iteration aimed at Free-To-Play or Freemium developers.

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MWC: Gameloft Talks Ubisoft Rivalry and Future Outlook

February 17th, 2010 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Gameloft Stuart Dredge took some time to sit down with Gameloft’s Gonzague de Vallois to talk about the future of the company and its rivalry with former sister company Ubisoft.

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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