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Posts Tagged ‘iPhone’

GDC: Epic Shows Unreal Engine 3 on iPhone

March 10th, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Epic Epic Games’ Josh Adams has shown the GDC public a demonstration of their Unreal Engine 3 on an iPhone 3GS. Though the engine is running perfectly, a mobile Gears of War game will not happen soon.

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Smaato: Windows Mobile Overtaking iPhone on Advertising

March 8th, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: AndroidOS, Platforms: BlackBerry, Platforms: iOS, Platforms: Symbian, Platforms: Windows Mobile | No Comments »

Smaato The key to monetizing free mobile games is in-game purchases or showing ads to your gamers. Though the iPhone has been dominant in this market over the past months, Windows Mobile has started to overtake Apple.

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iSimulate is the iPad Developer’s Best Pall

March 5th, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Blank iPad developers have a huge problem. Though compatibility with the iPhone is more or less guaranteed, there is no hardware available yet. iSimulate seems to bring the revelation they seek.

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Apple Streamlines Mac & iPhone Dev Programs.

March 5th, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Apple Last night, Apple updated the developer portal. Though many expected a possibility to upload iPad apps, the company had actually changed a big part of their Mac development program.

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Apps vs. Games Study

March 5th, 2010 by Arjan Olsder Posted in Platforms: AndroidOS, Platforms: BlackBerry, Platforms: iOS, Research & Stats | No Comments »

Mplayit According to a study from mPlayit, Android owners seem to be more interested in downloading applications then mobile games. Only 17% of the Android consumers are looking for games.

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Fishlabs Does Volkswagen Again

March 5th, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: iOS | 3 Comments »

Fishlabs Though Volkswagen’s last iPhone game was in collaboration with FireMint for a special Golf edition of their Real Racing game, the company returned to Fishlabs for their Think Blue. Challenge.

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Apple to Integrate Advertising in iPhone OS

March 5th, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: iOS | No Comments »

Apple Over the past years, in-game advertising has been a second revenuestream for developers in which they didn’t have to give a cut to Apple since they didn’t have any control over those ads. That might change now.

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Behind Windows Phone 7 Series

March 3rd, 2010 by Arjan Olsder Posted in Platforms: XNA | No Comments »

Windows-phone It turned out, Windows Phone 7 is now officially Microsoft’s answer to the iPhone. According to Microsoft VP Terry Myerson, the iPhone opened up the eyes of Microsoft’s Windows Mobile team.

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THQ Liquidates Universomo

March 3rd, 2010 by Arjan Olsder Posted in Companies & M&A | No Comments »

Universomo On Januari 27th, we already reported that Universomo MD Markku Hakala had resigned from THQ Wireless owned Universomo. Now, it turns out that THQ Wireless has liquidated the Finnish studio.

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Firemint Goes DSiWare

March 3rd, 2010 by Arjan Olsder Posted in Platforms: DSiWare, Platforms: iOS | No Comments »

Firemint Following Chillingo, another popular iPhone developer has chosen to enter the realm of Nintendo as Firemint released Flight Control for DSiWare. The game was announced to Europe today.

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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