Logo
header

Posts Tagged ‘iPhone’

GameTrail’s Userbase Grown 400%

March 25th, 2010 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »

Fabrication-games Gametrail announced a 400% increase in their userbase. Not that bad considering the service launched not that long ago. The company also give some stats about their users.

Read the rest of this entry »

AdMob Developer survey

March 23rd, 2010 by Arjan Olsder Posted in Research & Stats | No Comments »

Admob Earlyer today we wrote about AdMob’s new support for Flash Lite advertising. As their own survey shows, it is the least popular platform for mobile application developers now and in the next 6 months.

Read the rest of this entry »

Apple Starts Selling iPhones in the US

March 23rd, 2010 by Arjan Olsder Posted in Platforms: iOS, Smartphones & Tablets | No Comments »

Apple Apple has started to sell iPhones in the US without the obligation to enter into a new contract with operator AT&T. The iPhones will however be simlocked to the AT&T network.

Read the rest of this entry »

iPhone Gaining Ground over DS and PSP

March 23rd, 2010 by Arjan Olsder Posted in Analysis & Editorial, Platforms: DSiWare, Platforms: iOS, Platforms: PSP Minis | No Comments »

Flurry According to the latest research of Flurry, the iPhone is gaining ground over Nintendo’s DS and Sony’s Playstation Portable. Other mobile phones are no competition apparently.

Read the rest of this entry »

Global App Store Pricing Down

March 23rd, 2010 by Arjan Olsder Posted in Platforms: AndroidOS, Platforms: BlackBerry, Platforms: iOS, Platforms: Windows Mobile | No Comments »

Distimo In Distimo’s latest report, the company ranks the prices of the different app stores and markets against each other. Though App Store prices are declining everywhere, there are some interesting differences.

Read the rest of this entry »

AdMob Updates SDK, Adds Flash Lite

March 23rd, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: Adobe Flash & Air, Platforms: AndroidOS, Platforms: iOS | No Comments »

Admob Flash Lite developers can start integrating AdMob’s mobile advertising solution in their apps and games. This is the third add powered platform after iPhone and Android.

Read the rest of this entry »

Real World Football Brings a Real World Game

March 22nd, 2010 by Arjan Olsder Posted in Platforms: iOS | 1 Comment »

Qneo Qneo, a Dutch developer (or at least we
think because of the peanut brand in their video as well as the availability of
Orange shirts in the app) has released a football game with a real-life
multiplayer experience.

Read the rest of this entry »

Fisher-Price Enters the App Store

March 22nd, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Fisher-price Fisher Price, the brand that reminds us of cute but huge plastic toys for the ‘much to young to own an iPhone’ generation has decided to bring a number of apps onto the App Store.

Read the rest of this entry »

GameBonePro Design and Support Update

March 22nd, 2010 by Arjan Olsder Posted in Gaming Gear, Platforms: iOS | No Comments »

22moo 22Moo has made some dramatic changes to their GameBonePro gaming peripheral. Developer Manomio has announced that the Commodore 64 and upcoming Amiga emulators will be compatible.

Read the rest of this entry »

The iPhone Alphabet

March 22nd, 2010 by Arjan Olsder Posted in Funbox | No Comments »

Apple Some people clearly have too much time (and iPhone credit) on their hands. On the YouTube video below you can check the iPhone alphabet (though the W is missing from it).

Read the rest of this entry »

RSS

Twitter

Facebook

Ovi



Disclaimer:

Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

Partnerships:

Contact Us:

Other (Dutch) Publications:

Copyright 2004-2010 Digishock Publishing. All Rights Reverved.