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Posts Tagged ‘Flurry’

Flurry: Books Surpass Games on iPhone

November 2nd, 2009 by Arjan Olsder Posted in Platforms: iOS, Research & Stats | No Comments »

Flurry Over the past months, books have become more and more popular on the iPhone. Over the months September and October, more books have been released then games according to Flurry.

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iPhone Owners Actively Use 14% of Their Apps

October 19th, 2009 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »

Flurry Flurry has provided new insights into the retention rate for applications and games that have been downloaded by consumers world-wide. It turns out that 14.8% of the apps are sticky enough to satisfy consumers in the long term.

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Flurry: We See the Emergence of a New Middle Class

July 30th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Flurry Flurry, a company specializing in iPhone statistics shows that indie developers have no problem competing with well established publishers. In fact, they belong to a New Middle Class.

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Flurry: Making iPhone Apps Pay

April 20th, 2009 by Arjan Olsder Posted in 1 | No Comments »

Flurry Flurry has released an article over at Forbes about how developers can increase the performance of their mobile games. “Treat it like a song” the company’s Chief Executive Simon Khalaf says…

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Flurry Signs 300 Developers for it’s Free Analytics Service

January 27th, 2009 by Arjan Olsder Posted in Research & Stats | No Comments »

Flurry
Flurry started the New Year with over 300 developers using its free service within the first 60 days of going Beta. Flurry is now making available its free service to all iPhone, Android, Blackberry and J2me.

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Flurry: Analytics for Mobile Games

October 6th, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Within the mobile games industry, there have always been a lot of studies to consumer behavior. Flurry’s new Analytics service might bring great insights directly to developers.

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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