Posts Tagged ‘Download’
Android Market Faces Reporting Problems
June 14th, 2010 by Arjan Olsder Posted in Platforms: AndroidOS | No Comments »
A quick note from Tim Bray on the Android Developers Blog notified the community that the Android Market is having reporting issues.
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MGB on OVI
May 11th, 2010 by Arjan Olsder Posted in About Us | No Comments »
For Nokia owners, there is a new way to keep track on MGB while on the road. At the end of last week, MobileGamesBlog.com has launched its official app on Nokia’s Ovi Store.
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iPhone OS 3.2 SDK Ready
March 30th, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »
Following the release of several Release Clients, Apple has now made the final version of the iPhone OS 3.2 SDK available to developers. This version of 3.2 is called the Gold Master version.
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Apple Increases OTA Download Limits
February 18th, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »
This news didn’t really come via an announcement from Apple itself, but it seems like Apple has started to change the download limits for items that are being downloaded over a regular 3G connection.
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Today, Symbian Goes Open Source (For Real)
February 4th, 2010 by Arjan Olsder Posted in Platforms: Symbian | No Comments »
Months ago, Nokia formed the Symbian Foundation to house the Symbian OS and make it an Open Source OS. Today, four months earlier than expected, the sourcecode has been put online.
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Palm’s Mojo SDK Goes Public
July 21st, 2009 by Arjan Olsder Posted in Platforms: WebOS | No Comments »
Palm has announced that the company handles 1.8 million downloads through their spp store. At the same time, the Mojo SDK has been made public by the company.
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WebOS Mojo SDK Leaked
June 30th, 2009 by Arjan Olsder Posted in 1 | No Comments »
For all those wanting to develop for WebOS, but unwilling to wait, there is a leaked version of the SDK floating around the internet. This might give many of you a head start with your games.
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Disclaimer:Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios. |
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