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Posts Tagged ‘Development’

GamesCom: DsiWare Becomes More Accessible

August 26th, 2009 by Arjan Olsder Posted in Platforms: DSiWare | No Comments »

Nintendo-ds For those that want to work with the Nintendo DSi, there is some good news ahead. The platform will become more accessible to small developers according to a representative we spoke at the GamesCom.

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WWDC: iPhone 3GS(peed) Update

June 9th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Apple Yesterday evening, Apple introduced the new iPhone 3GS to the public. In this post we go in on all the news that came out and might interest the mobile game development community.

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Microsoft Releases Windows Mobile 6.5 SDK

June 5th, 2009 by Arjan Olsder Posted in Platforms: Windows Mobile | No Comments »

Microsoft I have to admit that since I installed Windows Mobile 6.5 on my HTC Touch Pro, I am finally satisfied with the platform (and actually feel like a happy WM user for the first time). Now, the company has released their 6.5 SDK.

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The iPhone Gamer’s Bill of Rights

May 25th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Blank The folks over at Slide 2 Play have written an excellent editorial about 10 things mobile game developers should keep in mind to make sure that their mobile game will not cause frustration toward the consumer.

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Halo Going Mobile?

April 14th, 2009 by Arjan Olsder Posted in Brand Licensing | No Comments »

Microsoft Once, Halo was the battleground of a brand licensing deal gone wrong between InFusio and Microsoft. A few years later, Halo might surface again in the world of mobile games.

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KDB Brings Flash Lite to non-Flash Lite Mobile Phones

March 26th, 2009 by Arjan Olsder Posted in Platforms: Adobe Flash & Air | No Comments »

Kdb-technology
Ever fancied bringing your Flash Lite game to devices that don’t have Flash Lite installed? With the latest tool called EBoda, from a company called KDB Technology Ltd, this might finally become reality.

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Rhomobile Also Releases Porting Platform

March 25th, 2009 by Arjan Olsder Posted in Development Platforms | No Comments »

Rhomobile
Fragmentation is getting the core business of more and more companies lately. As so, Rhomobile also adds a new all-in-one solution where developers can create their applications and (simple, turn based games) in a mixture of HTML and Ruby.

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Progressive Media Reveales RocketFuel

March 18th, 2009 by Arjan Olsder Posted in Development Platforms | No Comments »

Progressive-media
Progressive Media has unveiled RocketFuel, their complete development platform tailored to meet the needs of developers and publishers targeting a wide range of devices across multiple platforms.

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iPhoneOS v3.0 Presented to the Press

March 17th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Apple
Apple has revealed iPhone OS v3.0 to the US press today. We checked numerous sources and compiled the items that are important to the mobile game development community.

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iPhone’s Ease of Development, a Danger for Quality

March 3rd, 2009 by Arjan Olsder Posted in Analysis & Editorial | 3 Comments »

Nnooo
Nic Watt, the founder of a small game development studio called Nnooo, has voiced his opinion on the ease of developing iPhone titles. The developer thinks that it is lowering the quality Benchmark.

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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