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Posts Tagged ‘App Store’

Unity Engine Causes App Store Headaches

November 16th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Unity3d Just before the weekend, a number of developers saw their mobile games being booted off the App Store by Apple. The problem? They used Unity Platform and Unity was breaching its contract with Apple by supporting undocumented API’s.

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Storm8 Games Pulled from App Store

November 11th, 2009 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | 1 Comment »

Storm8 Following the lawsuit story yesterday, several Storm8 games have been pulled from the App Store. In the US, only World War, Kingdoms Live and Vampires Live remained online.

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Apple Moves into Stereotypes

November 11th, 2009 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »

Apple When we opened up iTunes this morning, we noticed a new promotional page aiming specifically at Girls called “App Store Essentials: Apps for Girls”. With this theme, Apple is clearly supporting a stereotype view on the market.

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iMario, The Next Apple Fail?

November 5th, 2009 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »

Xaruva A new dodgy app appeared on the App Store called iMario. For

AppStore Hits 100.000, Officially!

November 5th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Apple A few weeks ago, we reported that Apple reched 100.000 apps (depending on the counting source). Last night, Apple confirmed they indeed passed the 100.000 line.

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Micropayments Connect Free and Top Grossing Charts

November 4th, 2009 by Arjan Olsder Posted in Marketing Strategies, Platforms: iOS | No Comments »

Ngmoco Ngmoco has released its Eliminate Pro game on the App Store and as Jon Jordan noticed, it shows how success in the free games chart can translate in success for the top grossing chart as well.

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App Store Passes 100K Apps & Games

October 27th, 2009 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »

Apple A new milestone has been reached by Apple as the company has now processed 100.000 apps in total (the word saturation buzzes inside my head), but there is something funny about this bit of news.

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Digital Chocolate on App Store Discovery

October 23rd, 2009 by Arjan Olsder Posted in Marketing Strategies, Platforms: iOS | 1 Comment »

Digital-chocolate Digital Chocolate has generated 40 million downloads on the App Store and celebrated it with a blog post on how well their mobile games are discovered on Apple’s store.

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In-App Billing Issues for the App Store

October 23rd, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Apple With the release of in-game billing for mobile games and applications on Apple’s App Store, many applauded this new way of generating revenues and fighting piracy. Yet, a few sources have started to discuss the real value of this proposition.

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Selatra to Push ‘App’ App Stores

October 21st, 2009 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Selatra Mobile content aggregator Selatra has started to promote their Application focused sales portals toward operators. With this move, the company expects to increase their footprint in the operator market.

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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