April 1st, 2009 by Arjan Olsder Posted in Platforms: BlackBerry | 1 Comment »
All credits for this story go to Stuart at PocketGamer. The team there managed to find a loophole that enables developers to receive a far better rev-share from their mobile games.
The way to achieve that is very simple. Developers can create a free but crippled (or time limited) version of their mobile game and make it available on BlackBerry’s App World. Following the trial, consumers can choose to purchase the mobile game and then
This is an interesting thought but the problem is that it is difficult to find a billing solution for less than 20% revshare. So, who ever gets this idea will need to be able to run subscriptions or some other form of recurring billing to make it worthwhile.