May 6th, 2008 by Arjan Olsder Posted in Platforms: J2me | No Comments »
Nokia has released the second generation of their SNAP SDK. With Nokia SNAP, developers can integrate carrier grade multiplayer and community functionality into their mobile games and applications.
In the latest generation of the SNAP SDK, Nokia introduced a whole new set of OO API’s as well as an improved UI framework. Next to the optimized code, the API’s themselves require less server calls, which improves speed and stability.
"With connected gaming on the rise, we’re pleased that Nokia is able to offer developers a Java ME based solution that can be run across a wide variety of devices," said Craig Gering, senior director of Embedded Java Software, Sun Microsystems. "Sun and Nokia have been working together to ensure that the SNAP Mobile SDK works well with both the Sun Java Wireless Toolkit, and with the NetBeans IDE. Combining the SNAP Mobile SDK with Sun’s award-winning mobile development solutions gives mobile game developers a highly productive environment to create the most entertaining experience for today’s connected consumers."
"The SNAP Mobile SDK 2.0 makes it easier for developers to write and debug a connected mobile Java game, and brings fun to development," said Randolf Wu, business development director, PocketNet. "I had the SDK up and running on my desktop within minutes of downloading. It’s invaluable as it provides a realistic game play environment for a cellular network. For example, it can simulate error conditions so that we can check that our games will respond appropriately when an error occurs. The SNAP Mobile SDK is a mature toolset to the point where bugs are not really an issue, and it just gets better and better with each release."