February 2nd, 2009 by Arjan Olsder Posted in Events & Conferences | 1 Comment »
A less talked about subject when it comes to mobile games is LBS. MoMo had invited Nicolas Nova from Liftlab (phd in LBS Games) to speak about this interesting, but tough subject.
Though we expected a lot from his speech, Nicolas basically took his time to repeat all issues the LBS industry is facing. This is technologies (WiFi, GPS, CellID etc) as well as network limitation and they lack of documentation which is openly available.
For his own mobile game developments, Nicolas uses WiFi access points to identify where players are. Such a network is ideal for treasure hunt style games.
He concluded his speech by saying that if the technological mess doesn't change, LBS will never grow.
Congratulations
Your first AWS Elastic Beanstalk Node.js application is now running on your own dedicated environment in the AWS Cloud
This environment is launched with Elastic Beanstalk Node.js Platform
What’s Next?
- AWS Elastic Beanstalk overview
- AWS Elastic Beanstalk concepts
- Deploy an Express Application to AWS Elastic Beanstalk
- Deploy an Express Application with Amazon ElastiCache to AWS Elastic Beanstalk
- Deploy a Geddy Application with Amazon ElastiCache to AWS Elastic Beanstalk
- Customizing and Configuring a Node.js Container
- Working with Logs
The reason why I took some time to discuss these issues is that there are really important. It’s a severe limitation and at the same time, it’s possible to use these issues to design meaningful games!