February 9th, 2005 by Arjan Olsder Posted in Research & Stats | No Comments »
Analysis After many years of anticipation, it is fair to conclude that the mobile games market finally arrived in 2003. Japan and Korea aside, the main territories of the world had merely flirted with wireless gaming since 1999, when the first WAP and SMS projects went live. Throughout this period, developers and aggregators bemoaned the general lack of interest from network operators in the sector.
Whilst Japanese networks created tightly controlled data services infrastructures and encouraged content partners with generous revenues shares, the prevailing attitude among their European and North American counterparts was "you build it, we’ll host it and we’ll take 80 per cent too". More …