March 26th, 2009 by Arjan Olsder Posted in Platforms: Adobe Flash & Air | No Comments »
Ever fancied bringing your Flash Lite game to devices that don’t have Flash Lite installed? With the latest tool called EBoda, from a company called KDB Technology Ltd, this might finally become reality.
From a Service Provisioning point of view this is a significant breakthrough since enabling Flash Lite based mobile games to a wide audience has always been a problem. As so, the adoption of the platform is still far from standard.
EBoda can be installed as a stand-alone J2me Midlet or used as a set of APIs to allow developers to enable Flash capability within their own J2me games.
“EBoda draws on Java’s MIDP2.0 capabilities adapted to mobile phone terminals that have matured over many years, while replicating sophisticated Graphics User Interface (GUI) designs that have become increasingly the hallmark of mobile terminals as we enter the age of pervasive mobile connectivity” according to Dan Hughes, KDB’s founder and director of operations.
Congratulations
Your first AWS Elastic Beanstalk Node.js application is now running on your own dedicated environment in the AWS Cloud
This environment is launched with Elastic Beanstalk Node.js Platform
What’s Next?
- AWS Elastic Beanstalk overview
- AWS Elastic Beanstalk concepts
- Deploy an Express Application to AWS Elastic Beanstalk
- Deploy an Express Application with Amazon ElastiCache to AWS Elastic Beanstalk
- Deploy a Geddy Application with Amazon ElastiCache to AWS Elastic Beanstalk
- Customizing and Configuring a Node.js Container
- Working with Logs