July 12th, 2008 by Arjan Olsder Posted in New Releases | No Comments »
The iPhone is two days out and our mailboxes are stuffed with news
about the mobile game releases on Apple’s wonder child. Games from well
known developers and well, also not so well known…
“Bringing our game to the new Apple iPhone 3G and iPod touch is a fantastic next step in the evolution of Critter Crunch,” said Capybara President Tom Frencel. “Critter Crunch’s exciting levels and addictive nature will have millions of iPhone users struggling to put the game down.”"EA Mobile is thrilled to be developing games for mobile products as truly revolutionary as the iPhone and iPod touch," said Travis Boatman, Vice President of Worldwide Studios, EA Mobile. "The innovative capabilities of these devices create a unique gaming experience that is very exciting and different from other platforms."
“Etch A Sketch on iPhone is a doodler’s dream,” said Craig Holland, CEO of Freeze Tag, “With the innovative Multi-Touch user interface you can actually create artwork by touching both ‘digital’ knobs at the same time, something you can’t do on any other wireless device, or you can just use your fingers to draw directly on the gray canvas.”
"The launch of the Apple App Store allows consumers to easily discover and download games for their mobile devices," said Jill Braff, senior vice president of global publishing, Glu Mobile. "Space Monkey for iPhone and iPod touch utilizes the unique features and capabilities of the platform to incorporate levels of touch and movement, rich graphics and replayability that make for a truly captivating casual game."
“We’re delighted with the broad appeal of the applications we’ll have available on the Apple App Store at launch," said Michel Guillemot, president, Gameloft. “Our best-selling titles have been specifically redeveloped and revamped to leverage the revolutionary features of the iPhone, and we are confident that iPhone owners will enjoy this new experience in gaming.”
“Innovative in its use of unique iPhone and iPod touch features, Numba exemplifies our approach to publishing quality entertainment,” said Don Ryan, chief operating officer, I-play. “These devices offer a revolutionary opportunity for mobile gaming and we are delighted to partner with Cobra Mobile to make Numba available at the launch of the Apple App Store.”
“With the launch of Bejeweled 2 for iPhone, PopCap further strengthens its relationship with Apple to support the world’s most popular handheld devices,” noted Andrew Stein, director of mobile platforms at PopCap. “We’ve developed a winning strategy of taking our most popular, top-selling titles and optimizing them specifically to take advantage of a range of next-generation mobile devices like the iPhone. In launching PopCap’s first iPhone-native game, we continue to deliver the best mobile gaming content on any platform.” siad Peter Pr