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IG Fun Licenses Bioshock

February 12th, 2008 by Arjan Olsder Posted in Brand Licensing | No Comments »

IgfunIG Fun, the mobile division of IndiaGames, has announced to have licensed the Bioshock brand for conversion to a mobile game. Bioshock is one of the best rated PC games at this moment.

With a high rating like the PC version of Bioshock, IndiaGames has received a potentially successful license. In the past, IndiaGames released a big stack of highly branded mobile games, but the quality was always behind on competing products. As so, people we spoke to don’t know what to expect. Also, the distribution network of IndiaGames has shrunk a lot over the past years, meaning it could very well be that the company will not publish the game over it’s own network. This is also speculated by the industry professionals we spoke with.

Sean Malatesta, CEO, IG Fun said, “We’re trying to do great things and BioShock on mobile promises to offer a whole new gaming experience and unmatched excitement amongst mobile gamers the world over. BioShock is a special game in its genre; it brings an element of conflicting morals which has an impact on the storyline, and, among other things, on the difficulty of the game itself.”

IndiagamesSpeaking on the occasion, Vishal Gondal, Founder & CEO, Indiagames Ltd. added, “Bio-shock on mobile will herald the next level in mobile game development and gameplay experience. The PC and console version of the game has already been a huge hit and we are confident of replicating the success on the mobile platform too.”

BioShock places the player in the role of a plane crash survivor named Jack, who must explore the underwater Objectivist-dystopian city of Rapture, and survive attacks, by the mutated beings and mechanical drones that populate it. The gamer will have to make meaningful choices and mature decisions, ultimately culminating in the grand question: do you exploit the innocent survivors of Rapture or save them?

This "genetically enhanced" first-person shooter lets the gamer do things never before possible in the genre: turn everything into a weapon, biologically mod body with plasmids, hack devices and systems, upgrade weapons and craft new ammo variants, and experiment with different battle techniques in an incredibly unique underwater city.

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    Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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