January 12th, 2011 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
Gameloft has done it for many year, and many others have been doing it as well; cloning successful games from consoles to mobile phones. In an interview with IGN, Gameloft CEO Michel Guillemot explains his reasons.
Gameloft has been criticised a lot over cloning practises. N.O.V.A. looks a lot like HALO, Shadow Guardian is like Uncharted, Modern Combat is like Call of Duty, Hero of Sparta is a lot like God of War and Gameloft just released a trailer of an unknown game that looks a lot like Zelda’s latest game.
“The video game industry has always played around a limited number of themes. There is maybe one new idea a year,” says Guillemot. “If a type of game is not available, then you should make it. The damaging thing is if you do a bad expression of a good idea.” Read the whole interview at IGN.
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Your first AWS Elastic Beanstalk Node.js application is now running on your own dedicated environment in the AWS Cloud
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- AWS Elastic Beanstalk overview
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