April 29th, 2010 by Arjan Olsder Posted in Companies & M&A | No Comments »
Gameloft has posted their quarterly financials for the first quarter of 2010. Revenues went up 7% and even though Gameloft has put a lot of efforts in increasing their revenues from Apple, iPhone OS brought in only 21% of the revenues.
Europe was responsible for 37% of the revenues, followed by North America at 34%. Compared to the full year results of 2009, Europe accounted for 39% (2% down) and North America for 32% (up 2%). The company reported that the company’s performance is due to an increased marketshare in the traditional J2me and Brew markets as well as success on smartphone platforms.
With a year-on-year revenue increase of 7%, Gameloft shows that the -6% of Q4 2009 was just a small dip in the revenues, but the revenue growth from Q1 08 to Q1 09 was still far better with a plus of 22%.
The Apple App Store accounted for 21% of the revenues (€ 6.9 million). In the last quarter of 2009, Gameloft made € 7 million in revenues from the app store while they had anticipated € 4.4 million. Since June 2009, Gameloft launched 63 titles on it which shows the old platforms’ growth is bigger than expected compared to the increased investments by Gameloft into iPhone.
Congratulations
Your first AWS Elastic Beanstalk Node.js application is now running on your own dedicated environment in the AWS Cloud
This environment is launched with Elastic Beanstalk Node.js Platform
What’s Next?
- AWS Elastic Beanstalk overview
- AWS Elastic Beanstalk concepts
- Deploy an Express Application to AWS Elastic Beanstalk
- Deploy an Express Application with Amazon ElastiCache to AWS Elastic Beanstalk
- Deploy a Geddy Application with Amazon ElastiCache to AWS Elastic Beanstalk
- Customizing and Configuring a Node.js Container
- Working with Logs