July 29th, 2009 by Arjan Olsder Posted in Platforms: iOS | 1 Comment »
Developer Bram Stolk has posted a story on his blog about the amount of piracy he encountered on his iPhone game. About 96% of the players didn't take the effort to buy his $1.99 game.
His game, the little tank that could, generated 45 sales during the first 5 days following the launch. Funny enough, the developer noticed 1114 players on his logs!
Despite the fact that Apple has some sort of anti-piracy stuff in place, it all seems too easy to crack. As Bram points out, developers are sharing tips on how to make it a bit more difficult by adding security checks in the code. Those checks will at least require a hacker to go through the code. Yet, it all relies on Apple in the end.
Builds some checks and you will manage to prevent script kiddies from using automated rip tools.
See: http://thwart-ipa-cracks.blogspot.com/
They than have to dive into the assembly code and change the code which is pretty hard on an ARM processor.