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Archive for the ‘Trends’ Category

Phone and Games: Video games for your cell phone could be the next big thing

September 7th, 2004 by Arjan Olsder Posted in Trends | No Comments »

PAC-MAN, solitaire, Frogger and a slew of new video games are making a splash in a smaller pool — the tiny screens of powerful new cell phones that are being lapped up by consumers.

The graphics are scaled down, and the play may be simplified compared to what you get with a home videogame console.

And at $2 to $6 a game, they may not seem like big moneymakers on the surface. But investors see huge potential for these tiny games played on cell phones. More …

Survival is the name of the game

September 6th, 2004 by Arjan Olsder Posted in Trends | No Comments »

… But the consolidation in the UK, which has caused so much pain to both game publishers and developers, has led to one unexpected bonus. Many developers, instead of taking on board the risks of creating ever more console titles, have turned to making games for mobile phones.

The UK is the world leader in the rapidly expanding mobile phone game market. Digital Bridges, based in Dunfermline, has just signed a money-spinning deal with Electronic Arts that will consolidate its position as one of the largest mobile game developers in the world.

Another bright note is that the likes of EA and Microsoft all have their European headquarters in the UK and have established large development teams here. More …

Cell phones and kids: Do they mix?

August 23rd, 2004 by Ashu Mathura Posted in Trends | No Comments »

It wasn’t so long ago that parents asked their teenagers to double-check that they had a quarter so they could call home, if need be. Then came cell phones.

In 2000, just 5 percent of 13- to 17-year olds had cell phones. Today, 56 percent do, according to Linda Barrabee, wireless market analyst for The Yankee Group.

Teens aren’t just using their phones to talk. From rapid-fire “texting” to full-fledged Web browsing to videos and video games, cell phones have become portable computers. And that’s opened up a whole new set of concerns. More …

Elliot de la Valiere on the rise of the Russian machines

August 5th, 2004 by Ashu Mathura Posted in Analysis & Editorial, Trends | 3 Comments »

Today more and more companies chose to oursource their (mobile) game development to other countries in the world. Typically Russia, China and India come to mind. Also at Overloaded I get a lot of emails (daily) from companies offering these services. Recently Elliot de la Valiere send me his views and insights on what is happening and gave me permission to share this with the rest of the world. Have fun reading it, Ashu

U.S. and Japanese game publishers, (who fund and distribute video games) are dominating the world’s market of gaming consumers, which now stands at around $14 billion in sales. California game developers are currently the major producers of the games. 30% of all of this money currently goes to Electronic Arts, the world’s biggest game publisher and the video game maker behind popular games such as Harry Potter and the Sims.

However, outsourcing of video-game production is starting to be done in places like China, India, and Russia & Ukraine. The part of a video game that is easiest to outsource is the art.
The part of the development process that is the most difficult to outsource, or to offshore,
is the actual programming and design of the interaction and characters in the game; these tend to be done in-house because they require frequent and dynamic specification adjustment, which requires close supervision.

Electronic Arts, is still not using any foreign game development firms, but Activision (U.S. #2) is already starting to consider Russian game development firms, and the French game publisher Ubi Soft has opened two studios for developing games in China.

The main players have confusing arrangements in the gaming industry. Usually independent game development firms work together with a game publisher (example Epic Games & id Software). While the game publisher funds, markets and distributes the final game. But often game publishers vertically integrate, by buying or creating their own development firms, and work as one unit.

Example 1, Electronic Arts, a game publisher, purchased Criterion Software Group, the UK-based game developer of Burnout driving game.

Example 2, Microsoft is a game publisher, who also owns the Bungie game development firm, and funds, develops and markets the game Halo. (Ditto for Sega’s Sonic Team and Infogrames, which own game development firms.)

Lastly, some independent game development firms also act as game publishers for their own games. Blizzard Entertainment is a game developer that also internally finances the marketing and distribution of its games without having to work with big publishers like Infogrames or Electronic Arts.

Russian and Ukrainian game development firms are starting to emerge onto the world market. Two of the most successful Russian firms are Akella(developed “Sea Dogs” the “Pirates of the Caribbean”/for Disney) and Nival Interactive, (created the World War II strategy game “Blitzkrieg.”) Both sold hundreds of thousands of copies in Europe and North America.

Other Russian game development firms are:
– Turbine Entertainment /Middle Earth Online, which created Orcs.
– K-D LAB, which developed the strategy game “Perimeter”, which was, in turn, marketed and distributed by 1C, winning “Best PC Game” and “Best Game Design” at the 2004 Russian Game Developers Conference.
– Lesta Studio, which developed “The Entente: World War I Battlefields”.
– Target, which developed “Battle Mages”.
– Ukrainian development firm, GSC Game World, created “STALKER: Shadow of Chernobyl”.

Russian game development firms promote and sell their games to foreign game publishers, such as Activision. But they also sell their games to Russian game publishers, such as 1C, which is Russia’s #1 game publisher and Buka Entertainment.

Another Russian game development firm, PlayMobile, specialises in mobile gaming. PlayMobile makes games for Nokia and Siemens mobile phones.

Some Russian game development firms are not happy about being forced to work only through game publishers if they want to get their game out to the retail stores. Earlier this year, the game development firm, Gaijin Entertainment, based in Moscow, developed “Flight of Fantasy,” and won an award for best game without a publisher.

By Elliot de la Valiere
Owner of Dutch-Based La Valiere Systems

Philippine Goverment Pushes for Mobile Phone Ban in Schools

August 2nd, 2004 by Ashu Mathura Posted in Trends | No Comments »

In a move to curb gambling among students, the Philippines’ Department of Justice wants to ban mobile phones on campuses. How much do you want to bet it won’t do any good?

The acting secretary of the Philippines’ Department of Justice asked the Commission on Higher Education on Thursday to consider banning mobile phones from high school campuses in an effort to stop students from participating in an online lottery game called ending games, in which players try to guess the last digits of the final scores of various pro sports games. Ironically, one of the articles comes with an editor’s note at the bottom asking people to send in their comments via SMS — just not from a school campus, right? More …

Survey: Young men would do without video games before TV

July 27th, 2004 by Ashu Mathura Posted in Trends | No Comments »

Download big_brother_the_games.pdf

Good news for TV branded mobile games!

The stereotype of the young male consumers is a techno-geek more obsessed with video games and the Internet than with traditional mass media such as TV. But a new consumer study reports that they would still rather watch Survivor than play Doom, fiddle with their MP3 players or send cell phone text messages.

Eight of 10 men ages 18 to 34 say they would rather give up their game console for a month than their TV set

according to the study by media company Carat and men’s magazine Maxim. More …

Mobile Gaming: The Latest Wireless Cash Cow

July 14th, 2004 by Ashu Mathura Posted in Trends | No Comments »

Online gaming has become possible because of recent technical advances in cell phones, such as the advent of high-resolution graphics, multiplayer features, Bluetooth connectivity, and color screens. However, the quality of the gaming experience is not as rich as that found with current game consoles, but instead is comparable to 1980s video games. More …

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Disclaimer:

Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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