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Archive for the ‘Trends’ Category

Flash Mobile for Games

August 25th, 2005 by Arjan Olsder Posted in Trends | 1 Comment »

Is the future of mobile games in Flash? Who will tell…
At IndiaGames they seem to have things well under control 😉 Read on …

Bluetooth has mobile gamers fighting tooth & nail

August 24th, 2005 by Arjan Olsder Posted in Trends | No Comments »

Human intelligence versus artificial intelligence

The future of video games? That’s easy — it’s women

August 15th, 2005 by Arjan Olsder Posted in Trends | No Comments »

Kelly Zmak, the new chief operating officer and senior vice-president of Vancouver’s Radical Entertainment, doesn’t need a crystal ball to see into the video game industry’s future and where he wants his company to go. Read on …

Chasing the dream

August 5th, 2005 by Arjan Olsder Posted in Trends | No Comments »

As video gaming spreads, the debate about its social impact is intensifying

IS it a new medium on a par with film and music, a valuable educational tool, a form of harmless fun or a digital menace that turns children into violent zombies? Video gaming is all these things, depending on whom you ask. Read on …

July Systems Launches UK’s First Mobile Games Subscription Service ‘PlayOn!’ on Mob.TV

July 27th, 2005 by Arjan Olsder Posted in Trends | No Comments »

July Systems, an innovative technology solutions provider of smart mobile content retailing services, has launched the UK’s first-ever mobile games subscription service ‘PlayOn!’ on the popular mobile portal Mob.TV. The PlayOn! service allows Vodafone, O2, Orange, T-Mobile, and Virgin Mobile users to subscribe for a low monthly price to get month-long, unlimited-play access to an entire catalog of mobile games. Users can also try all games in the catalog for free before deciding to subscribe to the service. More …

New cellphone puts grandpa on speed dial

July 25th, 2005 by Arjan Olsder Posted in Trends | No Comments »

A generation ago cellphones were a luxury convenience for corporate chief executives. As prices dropped, they became a staple for middle-class workers, and more recently, a must-have for millions of teenagers.

Are 8-year-olds next? More …

Mobile publishers need to recognise that “consumers aren’t mugs”, says Ferguson

June 23rd, 2005 by Arjan Olsder Posted in Trends | No Comments »

Consumers may be discouraged from buying mobile games if companies continue to release poor quality titles, especially those based on major licenses, Vodafone global content boss Graeme Ferguson has warned.

Speaking to games industry representatives at the ELSPA International Games Summit this morning, Ferguson lashed out at the low quality of many of the titles still being sold by mobile developers and publishers.

"I’m still amazed after three years at Vodafone to see some fantastic licenses with really terrible games," he said. "Some of these games, even now, are really rubbish." More …

EyeMobile: the Next Generation of Mobile Games

June 21st, 2005 by Arjan Olsder Posted in Trends | No Comments »

From the Company that developed the technology underlying the Sony EyeToy Comes the next generation of mobile gaming innovation.

Don’t let the buttons get in your way: just tilt the phone to control the action.Play your game including snowboarding, driving,flying and more simply, intuitively, naturally. More …

Has Mobile Game Innovation Ended Already?

June 20th, 2005 by Arjan Olsder Posted in Trends | No Comments »

 By Greg Costikyan: I got interested in mobile games five years ago, when cell phones capable of supporting games first started to appear. The technology was then primitive, but would clearly improve over time, and I was dissatisfied with the increasing difficulty of getting any kind of innovative game published in the conventional games industry. The conventional industry’s conservatism is understandable; as budgets continue to rise, publishers are less and less willing to take risks, and therefore go with the tried and true. More …

Phones dial in to Web games

June 15th, 2005 by Arjan Olsder Posted in Trends | No Comments »

Despite their vast reach, cell phone networks and the Internet seldom speak to each other yet, save for some basic Web browsing.

But that is changing fast. Wireless-to-Web — the ability to interact with Internet data and services from a cell phone — is often touted as the Next Big Lifestyle Thing with handsets, and one of its first entertainment uses outside the business realm is in gaming. More …

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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