Archive for the ‘Research & Stats’ Category
Games Will Drive Mobile Java Market Says New Report
December 23rd, 2004 by Arjan Olsder Posted in Research & Stats | No Comments »
A NEW report offered by Businessinfo, ‘Mobile Java: Applications, Markets & Technologies’ shows that Java downloads will generate over $4.8bn in mobile revenues by 2009, with Mobile Games accounting for the vast majority of revenues. Over sixty leaders across the mobile industry were interviewed to formulate a unique market sizing and growth model for the sector. More …
Mobile Data Sales Predicted To Bolster Operator Revenues
December 20th, 2004 by Arjan Olsder Posted in Research & Stats | No Comments »
Juniper says that the Asia-Pacific region will contribute the majority — US$2 billion — of worldwide Java download sales by 2009. These applications include anything from calendars to media players and mobile games. More …
Mobile gaming takes off in India
November 29th, 2004 by Arjan Olsder Posted in Research & Stats | No Comments »
Gaming on the move is one of the fastest-growing activities among the tech-savvy in India, says a report.
The Indian mobile gaming market is expected to generate about $26m (
Smart phones to make up 16% of market
November 16th, 2004 by Arjan Olsder Posted in Research & Stats | 1 Comment »
A new study shows that the market for smart phones will continue to increase during the next several years, with global shipments growing from 14.6 million units last year to 125 million units in 2009.
According to research firm ARC Group, the worldwide smart-phone market will comprise fully 16 percent of the overall mobile-phone market, way up from the 3 percent smart phones captured last year. ARC Group said smart-phone shipments will increase throughout the world, with North American users buying about 30 million units in 2009. More …
The Halo effect
November 12th, 2004 by Arjan Olsder Posted in Research & Stats | No Comments »
According to the latest Mobinet study of 4,500 mobile users in 13 countries by A.T. Kearney, a consultancy, and the Judge Institute of Management at Cambridge University, the number of people who download games to their phones grew in the past year to 10% of the world’s 1.7 billion mobile users, exceeding the number of console users.
The fragmented mobile-games industry is consolidating fast, and there are more higher quality games based on big franchises such as Spider-Man. Jamdat, a mobile-games firm, went public in October. Most tellingly of all, the big boys are moving in. “There is the potential for a massive market in the future,” says Bruce McMillan of Electronic Arts, the world’s biggest games publisher, “so it makes sense for us to have a stronger presence.” Yet Screen Digest, a consultancy, reckons that the value of the mobile-gaming market will only exceed $1 billion for the first time this year. Small change next to the film business
Netherlands: October 2004 Overloaded top game downloads
November 10th, 2004 by Arjan Olsder Posted in Research & Stats | No Comments »
i Robot
Nokia 7610
Nokia 6230
Nokia 3200
Samsung E700
Nokia’s Ollila Says Global Mobile-Phone Users Reach 1.7 Billion
November 4th, 2004 by Arjan Olsder Posted in Research & Stats | No Comments »
Nokia Oyj Chief Executive Officer Jorma Ollila said there are 1.7 billion mobile-phone users globally, equivalent to 26 percent penetration, and market growth will come from camera phones and so-called smartphones.
“Today, there are more mobile phones in the world than there are fixed connections,” and wireless telephony is growing six times faster than traditional telephone use, Ollila said in a speech at the Nokia Mobility Conference in Monaco. “We have seen many countries leapfrogging fixed voice altogether and going directly to mobile service.” More …
NEW PRICING MODELS ARE REQUIRED TO KICK-START THE EUROPEAN WIRELESS GAMING MARKET
October 29th, 2004 by Arjan Olsder Posted in Research & Stats | No Comments »
According to a new report by media research consultancy Screen Digest, the global mobile gaming download market will be a billion-dollar industry (
Verizon US: September 2004 top game downloads
October 27th, 2004 by Arjan Olsder Posted in Research & Stats | No Comments »
Classic favorites and hot new releases are available at Verizon Wireless Get It Now customers’ fingertips — since launching the service in September 2002, the popularity of Get It Now has soared, with monthly downloads of Get It Now applications growing to more than nine million per month.
Top 10 Get It Now Games- September 2004
1. Tetris(R) by Blue Lava Wireless
2. Downtown Texas Hold’em by Downtown Wireless
3. PAC-MAN(R) by Namco
4. Driv3r by Sorrent
5. Ms. PAC-MAN(R) by Namco
6. JAMDAT Bowling by JAMDAT
7. Frogger by Upstart Games
8. Bejeweled by JAMDAT
9. Solitaire by JAMDAT
10. The Fast and the Furious by Digital Bridges
Top 5 Get It Now Movie Games*
1. The Fast and the Furious by Digital Bridges
2. Alien vs. Predator by Superscape
3. Shrek 2 by Activision
4. Punisher by THQ
5. The Italian Job by mForma
Bollywood Calling
October 25th, 2004 by Ashu Mathura Posted in Games, Research & Stats | 1 Comment »
Arre o Samba, phone utha nahin toh main aa rahan hoon! If that’s the kind of prompting you need to answer your cellphone instead of a regular ringtone, Sholay has come to your rescue. And if you are a Bollywood fan, you can expect more interesting things on your mobile in the days to come.
Cellular service providers who have been offering games and ringtones for a while now have realised the huge potential of the craze for Bollywood. Says Rajiv Hiranandani, country head, Mobile2Win, “Almost 600,000 games, ringtones etc are downloaded by mobile users every month, out of which 50,000 to 60,000 belong to Bollywood. Bollywood content is still a fraction of the entire mobile gaming industry since the trend caught on some months ago. But it’s growing at a rate of 20% annually. It also depends on the number of releases every month. Producers are slowly waking up to this method of publicity for their films.” More …
Disclaimer:Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios. |
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