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Archive for the ‘Research & Stats’ Category

Mobile games firm says market could double in 2005

March 22nd, 2005 by Arjan Olsder Posted in Research & Stats | No Comments »

The mobile gaming market could double in size in 2005, helped by the roll-out of high-speed third-generation (3G) networks, the European head of U.S. games publisher Digital Chocolate said on Tuesday.

"I have asked our operator clients, and all of them say they expect games sales to grow 50-100 percent," Ilkka Paananen, European managing director at closely held Digital Chocolate, told Reuters in an interview. More …

Study: Ring tones, mobile games to skyrocket

March 16th, 2005 by Arjan Olsder Posted in Research & Stats | No Comments »

Revenue from ring tones more than doubled in 2004 and will grow substantially during the next four years, market researcher Jupiter Media said on Tuesday.

Last year, ring tone revenue in the U.S. market was $217 million, up from $91 million in the previous year, the company said. And in 2009, revenue from ring tones will reach $724 million, the company projected.

The mobile-game market also experienced growth and is expected to stay healthy, according to the market researcher. Revenue for 2004 grew to $72 million, up 300 percent compared with the previous year. The research company expects game revenue to reach $430 million in 2009. More …

Revenues from Mobile Games Set to Mushroom by 78% in 2005

March 8th, 2005 by Arjan Olsder Posted in Research & Stats | No Comments »

The onset of mass multiplayer gaming, a widening gaming demographic, greater playability, and increased adoption of mobile services in emerging markets point to a fast expanding market for mobile games, according to a new report from Juniper Research.

“With console games, customers are obliged to make the commitment to purchase a fairly expensive piece of hardware. The beauty of mobile is that it provides a potential global audience of several hundred million 2.5G users who already have that hardware in the form of their handset,” said report author, Dr Windsor Holden. More …

Which Gaming Company is the Most Valuable?

March 1st, 2005 by Arjan Olsder Posted in Research & Stats | No Comments »

In the new report Market Leaders in the Video Game and Interactive Entertainment Industry, DFC Intelligence provides a detailed analysis of the leading publishers in the interactive entertainment industry. One of the obvious questions that a report like this looks at is what do investors value in a game company? Of course, this begs the question of which company is the most valuable. More …

No Takers for Bollywood Games

February 15th, 2005 by Arjan Olsder Posted in Games, Research & Stats | 1 Comment »

As if flop movies churned out in Bollywood aren’t enough, here comes more unpromising entertainment. Mumbai-based mobile content company Mauj Telecom is offering games based on movies such as Rudraksh, Dil Maange More, Ab Tak Chhappan and Hum Aapke Hain Koun.

In a small survey conducted, most mobile users reacted unpleasantly and agreed that both the games and the story line sound unappealing. These games based on Bollywood movie themes are developed similar to popular old games like arcade, adventure and mazes.  More …

Adult Industry to Net US$1bn from Mobile Phone Users in 2005

February 11th, 2005 by Arjan Olsder Posted in Research & Stats | No Comments »

The value of mobile adult content is expected to rise by more than 50% to US$1.01bn in 2005, according to a new report from Juniper Research.

The value of mobile adult content is expected to rise by more than 50% to US$1.01bn in 2005, according to a new report from Juniper Research.
With text-based services already well established in many countries, the strongest growth will come from more sophisticated services offering video-clips and streamed video in addition to text and images.

The report reveals that the majority of revenues will continue be derived from Europe and the Asia-Pacific region, although an increasing availability of services in the US will push North American mobile adult revenues past the US$400mn mark by the end of the decade.
Report author, Dr Windsor Holden, said, “At the present time, the size of the US market is extremely limited because customers are used to downloading content through the portal of their network operator, and the network operators are reluctant to offer adult content for fear of a regulatory or consumer backlash. But in the medium term, customers will become increasingly adept at browsing wireless internet sites operated by aggregators or other independent providers, with the result that overall revenues will show a significant increase.” More …

Overloaded and InsideGamer first mobile phone games survey reveals trends under hardcore gamers in the Netherlands and Belgium

February 9th, 2005 by Arjan Olsder Posted in Research & Stats | 1 Comment »

– Representative sample of 1.000 hard-core gamers in The Netherlands and Belgium

Mobile gaming gets its skates on

February 9th, 2005 by Arjan Olsder Posted in Research & Stats | No Comments »

Analysis After many years of anticipation, it is fair to conclude that the mobile games market finally arrived in 2003. Japan and Korea aside, the main territories of the world had merely flirted with wireless gaming since 1999, when the first WAP and SMS projects went live. Throughout this period, developers and aggregators bemoaned the general lack of interest from network operators in the sector.

Whilst Japanese networks created tightly controlled data services infrastructures and encouraged content partners with generous revenues shares, the prevailing attitude among their European and North American counterparts was "you build it, we’ll host it and we’ll take 80 per cent too". More …

Mobile operators game for new money-spinner

February 7th, 2005 by Arjan Olsder Posted in Research & Stats | No Comments »

Service providers are expecting a boom in the mobile games segment as more and more users are looking for handsets with additional entertainment features.

According to In-Stat/MDR, a US-based research agency, the wireless gaming market in India will grow to $26 million by 2005 and $336 million by 2009.
India constitutes only 5 per cent of the global wireless gaming industry. However, it is poised for growth with GSM and CDMA operators clocking an average of 220,000 downloads per month. More …

Wireless Gaming to Overtake Ringtones as Top Wireless Data Application, Says IDC

February 1st, 2005 by Arjan Olsder Posted in Research & Stats | No Comments »

Wireless gaming is on track to become the single largest wireless data application category from a revenue perspective, overtaking ring tones in 2005 and rising to nearly $1.5 billion annually by 2008, according to a new report from IDC. The analysts say the key wireless gaming trend is the shift away from single player, device-only gameplay toward virtual community-oriented subscription games. More …

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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