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Archive for the ‘Research & Stats’ Category

MOBILE GAMES ANALYST research finds InfoSpace joins Gameloft in the ranks of the top mobile games publishers in Western Europe.

June 21st, 2005 by Arjan Olsder Posted in Research & Stats | 1 Comment »

The two leading mobile games publishers in Western Europe based on games deployed on operator portals are France-based Gameloft and U.S. outfit InfoSpace, according to research from MOBILE GAMES ANALYST, published by Informa Telecoms & Media.

Top 10 Publishers, weight by operator and games
Rank Publisher Points
1 Gameloft 165
2 InfoSpace 125
3 Sumea 121
4 In-Fusio 117
5 Digital Bridges (I-play) 111
6 THQW 108
7 Sorrent 96
8 Living Mobile 92
9 Jamdat 89
10 iFone 88
More …

I-Play exec talks tough on mobile gaming costs

June 16th, 2005 by Arjan Olsder Posted in Research & Stats | No Comments »

Mobile operators may have to lower their revenue share to entice consumers

Speaking at the Mobile Entertainment Market event in London this morning, I-Play publishing and marketing VP Paul Maglione said that the mobile gaming industry may have to accept changes to its revenue models if the market is to take off.

At present, only 4 per cent of consumers with enabled handsets use them to download games, Maglione said. "We’re still not getting true traction in penetrating the potential here. We have to look at the obstacles and where we should start with removing these barriers." More …

Telephia Report: Women Buy More Games on Their Mobile Phones; Women Prefer Bejeweled, Men Buy Buzztime

June 7th, 2005 by Arjan Olsder Posted in Research & Stats | No Comments »

Newly released data from Telephia, the leading provider of performance information to the mobile communications industry, reveals that women buy more games for their mobile phones than men, and that certain games are much more popular among women. During the three months of February through April 2005, women bought 60% of mobile games compared to 40% for men.

Telephia Audience Metrics, a recently launched product from Telephia, measures monthly mobile content purchase activity from the phone bills of 30,000 panelists. Supplemental information is captured through surveys. Telephia Audience Metrics allows wireless carriers, mobile media companies, and mobile device manufacturers to deliver better and more targeted content to their customers’ mobile phones. More …

The risk factor of playing games

June 6th, 2005 by Arjan Olsder Posted in Research & Stats | No Comments »

Last year, Americans spent about $72 million downloading cell phone games. This year’s gross is expected to be in the $450-million range. Experts say this market may double each year until the next tech revolution comes along. More …

Cellphone Game Industry Is Poised to Ring Up Big Sales

June 1st, 2005 by Arjan Olsder Posted in Research & Stats | No Comments »

One of the hottest-selling video games today doesn’t feature photorealistic graphics, multiple plotlines or a Hollywood cast of characters.

It’s "Tetris," an old-fashioned puzzle game that has sold more than 2 million copies via downloads on cellphones.

Mobile games like "Tetris" are poised for rapid growth after years of being a novelty business.

"The industry is still very small but it’s growing exponentially," said Mitch Lasky, chief executive of Jamdat Mobile Inc., a Los Angeles cellphone game publisher that recently spent $137 million to acquire Blue Lava Wireless, which owned the rights to sell Tetris on cellphones. More …

Mobile Games Industry Worth US$ 11.2 Billion by 2010

May 20th, 2005 by Arjan Olsder Posted in Research & Stats | No Comments »

Total global revenues from mobile games are forecast to increase from USD 2.6 billion this year to USD 11.2 billion by 2010, according to Mobile Games, a new strategic research report from Informa Telecoms and Media.

Downloads will account for around two-thirds of total global revenues through 2010, but online multiplayer traffic will start to generate significant income for mobile operators, as cellcos launch more multiplayer games and introduce community features that will encourage user uptake. By 2010, online multiplayer games will generate 20.5 percent of total global revenues. More …

Downloaded Mobile Games Are A Guy Thing, Study Says

May 17th, 2005 by Arjan Olsder Posted in Research & Stats | No Comments »

While women enjoy playing mobile games almost as much as men, they download fewer games because games are more appealing to males, a new study says.

Males are twice as likely to download games to their mobile devices than females, according to a study released Monday by M:Metrics. More … More …(2)

Juniper Research: Games push cellphone use

May 9th, 2005 by Arjan Olsder Posted in Research & Stats | No Comments »

The furious sales figures for cellphones are not simply the result of people wanting to talk to each other more, but the result of using them for mobile computer games and gambling.

So says Juniper Research, a British-based high-tech consultancy, whose report Mobile Entertainment Content Series (second edition) says that gambling and games will drive mobile entertainment from $17.6-billion (U.S.) a year in 2005 to $59-billion in 2009. More …

North American market will outstrip Asia and Europe, says publisher iFone

May 9th, 2005 by Arjan Olsder Posted in Research & Stats | No Comments »

Wireless entertainment publisher iFone has released a forecast predicting massive growth for the US mobile gaming market, which it says will overtake markets in Europe and Asia within two years.

There are currently an estimated 35-45 million wireless gaming-enabled devices in North America, and the number is expected to triple by the end of this year. iFone CEO Morgan O’Rahilly says that as penetration increases, more consumers will opt to play games wirelessly. More …

Gambling and Games to Drive Mobile Entertainment Growth – From $17.6bn This Year to $59bn by 2009

May 5th, 2005 by Arjan Olsder Posted in Research & Stats | No Comments »

A rapid expansion in mobile content, allied to a sharp increase in 2.5G and 3G handset adoption, will combine to deliver global mobile entertainment revenues of more than US$59 billion by 2009, according to a new report from Juniper Research. More …

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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