Archive for the ‘Platforms: iOS’ Category
The Big 3G iPhone Update
May 18th, 2008 by Arjan Olsder Posted in Platforms: iOS | No Comments »
Recently a lot of news has been spread about the upcoming 3G iPhone model from iPhone. Since the iPhone is one of the biggest mobile gaming platforms, we wrote a round-up on the latest rumours.
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Mobile Amusements Now Official iPhone Developer
May 6th, 2008 by Arjan Olsder Posted in Platforms: iOS | No Comments »
UK mobile game developer Mobile Amusements has managed to get hold of an official iPhone Developer status, which is just a bit more work then just downloading the SDK.
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Foxconn’s iPhone Deal
April 28th, 2008 by Arjan Olsder Posted in Platforms: iOS | No Comments »
More details light up around the development of the iPhone 2.0. Foxconn (known from the previous iPhone and several iPod’s) has won the production contract for the device.
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First Details iPhone 2.0
April 28th, 2008 by Arjan Olsder Posted in Platforms: iOS | No Comments »
Currently the web is swarming with rumours on the new iPhone as the old one has reached an “EOL” or End of Life status in many countries. We gathered the most reliable rumours below;
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Fourth iPhone SDK Hits the Streets
April 25th, 2008 by Arjan Olsder Posted in Platforms: iOS | No Comments »
Apple has just released the fourth beta of the iPhone SDK. The new version adds OpenGL ES support to the emulator.
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Innaworks Brings J2me to iPhone
March 28th, 2008 by Arjan Olsder Posted in Platforms: iOS | No Comments »
Innaworks is releasing the beta of a Java development solution for Apple’s iPhone. With this new development tool, porting mobile games to the iPhone could become even more easy.
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iPhone SDK Hits Beta 2 Status
March 28th, 2008 by Arjan Olsder Posted in Platforms: iOS | No Comments »
Apple has released yet another fresh version of their much wanted iPhone SDK. One of the new additions is the interface builder which eases interface design for mobile games.
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Disclaimer:Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios. |
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