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Archive for the ‘Platforms: iOS’ Category

Robosoft iPhone Porting Services

July 9th, 2008 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Robosoft
Robosoft Technologies, a mac software developer has announced to have
set-up porting services for the iPhone and the iPod Touch. The services
will debut at the next Casual Connect.

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Stainless Extends it’s IDE to iPhone

July 8th, 2008 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Stainless_games
Stainless Games, a game developer in the UK, has announced to have
started supporting the iPhone on their in-house developed development
environment.

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iPhone to Sell 10M Times in Q3?

June 24th, 2008 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Apple
According to MacNN, Apple might sell up to 10 million iPhones during Q3
of 2008. These estimations are based on supply orders at several
partners in the project.

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Kiloo Expands to DS and iPhone

June 20th, 2008 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Kiloo
Danish developer Kiloo has announced to be expanding development to the
Nintendo DS and Apple’s iPhone and iPod Touch platforms next to their
mobile game development.

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iPhone, One year of Apple Madness

June 10th, 2008 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Apple_2With the launch of the new Apple iPhone yesterday, the crew of ME Mag sat down to write a feature article about the impact of the device for the mobile content industry.

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The 3G iPhone and Social Mobile Gaming

June 10th, 2008 by Arjan Olsder Posted in Platforms: iOS | No Comments »

PlayfishThe new iPhone has arrived in the US, and with a sales price of just $ 199,- it’s guaranteed to be yet another success for Apple, and so further increase it’s foothold in the mobile games market.

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Ubisoft Into iPhone Games

June 7th, 2008 by Arjan Olsder Posted in Platforms: iOS | No Comments »

UbisoftFor the first time since Gameloft and Ubisoft split on a business level, Ubisoft has made an announcement to go into mobile games. The company will only target the iPhone though.

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Codeglue Enters iPhone Developer Programme

June 2nd, 2008 by Arjan Olsder Posted in Platforms: iOS | No Comments »

CodeglueYet another developer adds itself to the growing list of official iPhone developers. This time it’s Codeglue and we asked CEO Peter de Jong why.

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TurboGrafx Games on iPhone

May 30th, 2008 by Arjan Olsder Posted in Platforms: iOS | No Comments »

AppleHackers succeeded in porting the TurboGrafx 16 PC engine to the iPhone. Needless to say, you need a jailbreaked iPhone in order to get it running.

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Brew 2008: Bioshock Heading to iPhone

May 29th, 2008 by Arjan Olsder Posted in Platforms: iOS | No Comments »

IndiagamesAt Brew 2008, the guys from Pocket Gamer managed to find out a lot of interesting news around the Bioshock mobile game which is being developed by IndiaGames.

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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