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Archive for the ‘Platforms: iOS’ Category

HandyGames About PR, QA, Brands, iPhone and Fishlabs

August 27th, 2009 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS, Platforms: J2me | No Comments »

Handygames When we think about Germany, us Dutch think about the war. Though it's probably not for that reason, HandyGames is the first developer we visited that is located in former army barracks.

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Reverb Communications Caught Cheating on App Store

August 26th, 2009 by Arjan Olsder Posted in Marketing Strategies, Platforms: iOS | No Comments »

Reverb-communications Yes, we are finally back from Cologne and already received a tip about a story that Techcrunch ran on PR firm Reverb Communications. Those guys seem to cheat with consumer reviews to boost the apps of their clients.

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GamesCom: Gedda Headz Launches

August 19th, 2009 by Arjan Olsder Posted in Companies & M&A, Platforms: iOS, Platforms: J2me | No Comments »

Gedda-headz This morning we came across a booth with Gedda Headz. Though at first they looked like nice (canned) toys, there is actually a full mobile gaming environment behind them that evolves around online play.

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GDC: Fishlabs on iPhone Marketing, Pricing, Piracy and HandyGames

August 18th, 2009 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »

Fishlabs Today we met Andreas Stecher from Fishlabs. He talked with us about their experience with iPhone gaming as well as their platform expectations for the future.

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GDC: Scoreloop About their Success and the Future

August 17th, 2009 by Arjan Olsder Posted in Platforms: AndroidOS, Platforms: iOS, Platforms: J2me | No Comments »

Scoreloop Tomorrow, there will be some interesting news about Scoreloop as a company, but today we sat down with Raphael Weiner, Nicole DeMeo and of course CEO Marc Gumpinger to talk about the success and the future of the service.

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Digital Chocolate and the ‘Omni’ Consumer

August 14th, 2009 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »

Digital-chocolate Yesterday, Digital Chocolate announced their 1 millionth review on iTunes. DC shows it's commitment to the platform so we asked Trip Hawkins how he looks at social networks, gaming and consumers.

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Z2Live Receives $3 Million Funding

August 14th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Z2live Mobile social gaming platform Z2Live has received $3 Million in a second round of funding. This follows on a $1 Million funding already received by the company.

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iPhone to Boom in China

August 14th, 2009 by Arjan Olsder Posted in Platforms: iOS | 1 Comment »

China-mobile China Mobile has been reported to have bought 5 million iPhones from Apple for the 'special' price of $ 1.46 billion. Good news for iPhone developers who will see even more consumers enter the App Store.

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OpenFeint to Support Push Notifications

August 14th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Openfeint OpenFeint has been upgraded to version 2.1. The most important feature added is the support for Push Notifications. This allows players to send each other challenges on the go, which stimulates the longevity of a mobile game.

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QuakeCon: id Announces Monthly iPhone Releases

August 14th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Id-soft At Quakecon, John Carmack announced the company's plans for the iPhone platform. For the coming year, the company expects to release one game every month.

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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