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Archive for the ‘Platforms: iOS’ Category

Mobclix: 16.000 Games on App Store

October 5th, 2009 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »

Mobclix We often claim that we have 70.000 competing apps on the app store, but that is not exactly true. The number can be narrowed down dramatically if you look at Mobclix' numbers.

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Mogo Uses Telemarketing to improve ‘Lite’ Conversion Rate

October 5th, 2009 by Arjan Olsder Posted in Marketing Strategies, Platforms: iOS | No Comments »

Blank Swiss developer Mogo has been offering consumers real time traffic information on their iPhones. According to Mac4Ever, the company has been calling users of the Lite edition to make the switch to paid.

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AdMob Exclusive Supplier for Tapulous

October 4th, 2009 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: iOS | No Comments »

Tapulous Tapulous is probably one of the best known music game developers on the App Store. With their huge userbase, they are an excellent platform for AdMob to develop new advertising strategies.

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TAG Games jumps into iPhone Publishing

October 4th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Tag-games iPhone publishing seems to become a hot business at the end of 2009. Mobile games developer TAG Games Has announced that the company will be joining the growing group of publishers on the App Store.

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HandyGames Releases Second iPhone Games Analysis

September 24th, 2009 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »

Handygames

In their analysis series, HandyGames checks out the smaller marketing details of games on the App Store. As with the first series, they manage to find nice little details that can matter for marketing.

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Admob on iPhoneOS Adoption

September 24th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Admob

Apple has released their OS update about two weeks back, so the guys over at admob took the time to investigate how money consumers have taken the time to upgrade their device to firmware 3.1.

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Apple Offers VIP Support

September 23rd, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Logmein

Many developers have been complaining about the submissions system from Apple since it was introduced. Now it seems some developers are getting a royal treatment by Apple.

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iPhone Allowed Access to Korea

September 23rd, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

South-korea

One of the technological well developed countries that didn’t have the iPhone yet was South Korea. This was because the government didn’t allow the device in because it didn’t have Korean positioning technology on board.

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GameSalad, Drag ‘n Drop App Creator

September 23rd, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Gamesalad

For all those guys that want to create mobile games but don’t have the talent to code, there is a solution. GameSalad, a project we discussed before, went live this week.

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Agon Online adds Languages

September 21st, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Agon

Agon Online, a social gaming platform for the iPhone, has undergone translations to fit a more international public. The platform is now localized to French, German, Spanish and Italian.

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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