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Archive for the ‘Platforms: iOS’ Category

iPhone Casual Games: Lessons for Success

October 29th, 2009 by Arjan Olsder Posted in Marketing Strategies, Platforms: iOS | No Comments »

Blank Stuart Dredge is presenting a session at the Casual Games Forum about the factors that made certain games perform successfully on Apple’s App Store. The slides have just been published.

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Mobile eBay a Big Hit

October 29th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Apple Ever since the launch of the iPhone eBay client, eBay seems to have been celebrating the success. To day, consumer have spent over $ 400 million via their iPhone app.

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Unity Technologies Secures $5.5M in Funding

October 28th, 2009 by Arjan Olsder Posted in Companies & M&A, Platforms: iOS | No Comments »

Unity3d Unity Technologies has just closed their series A funding round. The company managed to secure $5.5 Million from Sequoia Capital, David Gardner (CEO Atari) and Diane Greene (VMWare Founder).

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Agon Online Launches Games Portal

October 28th, 2009 by Arjan Olsder Posted in Marketing Strategies, Platforms: iOS | No Comments »

Agon The company behind AGON Online has launched a new games portal to promote games supporting the community engine. With the portal, the company hopes consumers will find it more easy to discover AGON titles.

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Is iPhone Piracy a Real Problem?

October 28th, 2009 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS, Platforms: J2me | No Comments »

Mobile-games-blog-mgb Lately, there have been a lot of stories where developers complaint over iPhone piracy. Some of them are long time mobile game developers and that made me wonder… is Piracy a problem? Is it even that new?

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Greystripe Revenues up to 10K/App/Month

October 28th, 2009 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: iOS | No Comments »

Greystripe In an interview with Greystripe's Michael Chang, Jon Jordan found out that the network is performing at a level where some apps and games manage to make $10.000 a month in revenues.

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App Store Passes 100K Apps & Games

October 27th, 2009 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »

Apple A new milestone has been reached by Apple as the company has now processed 100.000 apps in total (the word saturation buzzes inside my head), but there is something funny about this bit of news.

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Google Expands Analytics on iPhone and Android

October 27th, 2009 by Arjan Olsder Posted in Platforms: AndroidOS, Platforms: iOS | No Comments »

Google Google is in the process of updating it's Google Analytics platform. One of the updates will allow app and mobile game developers to track user engagement inside the apps and games.

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OpenFeint Allows Achievement Purchases

October 27th, 2009 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »

Openfeint Social gaming network OpenFeint has added a new feature for developers. Achievements can now be purchase related. This means that consumers can earn achievements by spending money on in-game purchases.

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Codeminion Doubts Apple’s Removal Policies

October 27th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Codeminion A developer called CodeMinion has openly criticised Apple's removal process as their game seems to have been pulled from the app store by request of Mumbo Jumbo, a competitor.

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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