Archive for the ‘Platforms: iOS’ Category
Mobile eBay a Big Hit
October 29th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »
Ever since the launch of the iPhone eBay client, eBay seems to have been celebrating the success. To day, consumer have spent over $ 400 million via their iPhone app.
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Unity Technologies Secures $5.5M in Funding
October 28th, 2009 by Arjan Olsder Posted in Companies & M&A, Platforms: iOS | No Comments »
Unity Technologies has just closed their series A funding round. The company managed to secure $5.5 Million from Sequoia Capital, David Gardner (CEO Atari) and Diane Greene (VMWare Founder).
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Agon Online Launches Games Portal
October 28th, 2009 by Arjan Olsder Posted in Marketing Strategies, Platforms: iOS | No Comments »
The company behind AGON Online has launched a new games portal to promote games supporting the community engine. With the portal, the company hopes consumers will find it more easy to discover AGON titles.
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Is iPhone Piracy a Real Problem?
October 28th, 2009 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS, Platforms: J2me | No Comments »
Lately, there have been a lot of stories where developers complaint over iPhone piracy. Some of them are long time mobile game developers and that made me wonder… is Piracy a problem? Is it even that new?
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App Store Passes 100K Apps & Games
October 27th, 2009 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »
A new milestone has been reached by Apple as the company has now processed 100.000 apps in total (the word saturation buzzes inside my head), but there is something funny about this bit of news.
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Google Expands Analytics on iPhone and Android
October 27th, 2009 by Arjan Olsder Posted in Platforms: AndroidOS, Platforms: iOS | No Comments »
Google is in the process of updating it's Google Analytics platform. One of the updates will allow app and mobile game developers to track user engagement inside the apps and games.
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OpenFeint Allows Achievement Purchases
October 27th, 2009 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »
Social gaming network OpenFeint has added a new feature for developers. Achievements can now be purchase related. This means that consumers can earn achievements by spending money on in-game purchases.
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Codeminion Doubts Apple’s Removal Policies
October 27th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »
A developer called CodeMinion has openly criticised Apple's removal process as their game seems to have been pulled from the app store by request of Mumbo Jumbo, a competitor.
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Disclaimer:Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios. |
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