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Archive for the ‘Platforms: iOS’ Category

Greystripe Introduces the ‘PPD’ model

November 20th, 2009 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: iOS | No Comments »

Greystripe Greystripe is introducing a new advertising model to a very limited group of mobile game developers called Pay Per Download (or PPD). This way, the company hopes to tackle the problems in advertising for downloads.

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Warner Bros Takes Harry Mobile

November 17th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Warnerbros The impact of the iPhone already showed a lot of shifts when it comes to launching branded content. Over the past years, we’ve seen EA Mobile sell Harry Potter games, but it looks like Warner is going direct now.

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Edge vs. Edge Part III

November 16th, 2009 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »

Mobigame The fight of a developer called Mobigame vs. IGDA’s Tim Langdell seems to have taken a new twist. Several Indie developers are now teaming up to battle the ‘Trademark Troll’ over use of the word Edge.

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Apple Scouts for Game Developers

November 16th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Apple Ever wanted to work for Apple? If you are a AAA-grade developer, you might have a shot at it. The company is looking to get one (or multiple) developers into their Santa Clara Valley offices.

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Flurry: Droid Does Deliver

November 16th, 2009 by Arjan Olsder Posted in Platforms: AndroidOS, Platforms: iOS, Platforms: Windows Mobile | No Comments »

Flurry Following our coverage on the release of the Motorola Droid, Flurry has committed to some deeper research and found out that Droid isn’t doing that bad when you look at the first week sales.

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Unity Engine Causes App Store Headaches

November 16th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Unity3d Just before the weekend, a number of developers saw their mobile games being booted off the App Store by Apple. The problem? They used Unity Platform and Unity was breaching its contract with Apple by supporting undocumented API’s.

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Storm8 Games Pulled from App Store

November 11th, 2009 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | 1 Comment »

Storm8 Following the lawsuit story yesterday, several Storm8 games have been pulled from the App Store. In the US, only World War, Kingdoms Live and Vampires Live remained online.

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Apple Moves into Stereotypes

November 11th, 2009 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »

Apple When we opened up iTunes this morning, we noticed a new promotional page aiming specifically at Girls called “App Store Essentials: Apps for Girls”. With this theme, Apple is clearly supporting a stereotype view on the market.

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Storm8 Sued over Privacy Infringement

November 10th, 2009 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »

Storm8 Storm8 have the questionable honor of being the second iPhone developer that has been exposed for collecting consumer data without asking permission for it according to a lawsuit last week.

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OpenFeint Launched ‘Gold’ Promotions

November 10th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Openfeint To assist in app discovery, OpenFeint has launched OpenFeint Gold, a new recognition program for developers. Gold games will get additional advertisingspace throughout the platform.

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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