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Archive for the ‘Platforms: iOS’ Category

Flurry: iPod Touch Shows Success

December 7th, 2009 by Arjan Olsder Posted in Platforms: AndroidOS, Platforms: iOS, Research & Stats | No Comments »

Flurry Flurry has released some new demographics on the popularity of the iPhone, iPod Touch and Android devices. To their surprise, it seems the iPod Touch is expanding its reach.

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AppventCalendar.com’s Failure to Launch

December 2nd, 2009 by Arjan Olsder Posted in Marketing Strategies, Platforms: iOS | No Comments »

Blacksmithgames Blacksmith Games has launched Appvent Calendar.com. On the site, consumers are intended to find a free game from the App Store. We said ‘Intended’ didn’t we..?

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New iPhone Spotted

December 1st, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Apple Apple has started field tests with a new generation iPhone. This iPhone was spotted by developer Pandav who reported it to MacRumors.com. The new iPhone identifies itself as iPhon3,1. The current iPhone 3Gs is known as iPhone2,1.

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Mariah Carey Receives iPhone Makeover

November 27th, 2009 by Arjan Olsder Posted in Brand Licensing, Platforms: iOS | No Comments »

Universal-music Following in the footsteps of Lady Gaga, Mariah Carey has also released her own Kareoke app. We foresee problems when blokes try to sing with a high pitch similar to hers.

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Konami Releases PES Fan App

November 27th, 2009 by Arjan Olsder Posted in Ad Funded Gaming, Marketing Strategies, Platforms: iOS | No Comments »

Konami Pro Evolution Soccer 2010 (PES) is one of Konami’s biggest titles this season. To support retail sales, the company has released a free PES card trading game on the iPhone platform.

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Thanksgiving Decreases App Store Pricing

November 27th, 2009 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »

Thanksgiving Though we are an ocean away, it’s clear Thanksgiving has a huge impact on mobile game pricing within the App Store. Many companies have lowered the prices of their products.

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TAG Games’ First Publishing Deal in

November 27th, 2009 by Arjan Olsder Posted in Distribution, Platforms: iOS | No Comments »

Tag-games With the growing competition, it’s hard for small developers to compete on the App Store. To assist those developers, TAG announced interest in publishing third party games.

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Riptide Reveals In-Game Payment Results

November 24th, 2009 by Arjan Olsder Posted in Platforms: iOS, Research & Stats | No Comments »

Riptide-games iPhone developer Riptide Games has disclosed statistics on their in-game sales in full detail. They will continue to do so over the coming time and we have received permission to copy their details on MGB

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Korea to Receive the iPhone

November 24th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Apple Korea, the market of technical innovation and MMORPG’s where consumers seem to hide away from reality. In a market so far ahead of ours, Apple now will try to get the iPhone 3Gs on top of the charts.

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Apple Explains App Approval Process

November 24th, 2009 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »

Apple Apple’s VP of World-Wide Product Marketing Phil Schiller has opened the book on the App Approval Processes at the company. He tries to explainthe, sometimes controversial, rejections that have been reported lately.

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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