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Archive for the ‘Platforms: iOS’ Category

FreeAppADay’s Businessplan

January 25th, 2010 by Arjan Olsder Posted in Marketing Strategies, Platforms: iOS | No Comments »

Ics-mobile Jon Jordan is running stories on the business behind the FreeAppADay portal of ICS Mobile. Apart from giving away your game for free, there is also a heavy price to pay for the traffic.

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Flurry Discovers the iSlate

January 25th, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Flurry Flurry has detected Apple’s new tablet in their stats. They have counted 50 tablets through 200 Flurry enabled apps on Apple’s own App Store. Flurry could also locate the geographical location; Cupertino campus.

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SEGA to Launch Emulator on the App Store

January 21st, 2010 by Arjan Olsder Posted in Platforms: iOS | 1 Comment »

Sega Following the Commodore emulator of Kiloo, SEGA will now also start selling an emulator for their classic Master System on the App Store. In fact, the emulator will be free with one game, but the others will have to be purchased.

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iPhoneOS 4 Specs Leaked?

January 20th, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Apple During a presentation on the 27th, Apple is expected to launch three new products. Apart from the iSlate, is seems the new iLife and iPhoneOS 4.0 will be part of the big show.

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O’Reilly’s iPhone Game Development Book

January 20th, 2010 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »

Oreilly Creating games for the iPhone doesn’t seem hard considering the huge amount of games available on the platform. To aid even more developers in entering the App Store, O’Reilly just finished a book called ‘iPhone Game Development’.

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Taito goes Exclusively with OpenFeint

January 19th, 2010 by Arjan Olsder Posted in Connected Gaming, Platforms: iOS | No Comments »

Openfeint Aurora Feint managed to convince Taito in partnering up for their iPhone titles. Taito has already been a DeNa partner for some time and with DeNa having a share in Aurora Feint, this isn’t a huge surprise.

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PocketGod Downloaded 2 Million Times

January 19th, 2010 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »

Bolt-creative The guys over at Bolt Creative have celebrated the 2 millionth paid download of PocketGod. According to the publisher they are just too late to make the 2010 Guinness World Records Gamers Edition with the news.

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App Store Developers Donate via App Relief

January 19th, 2010 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »

App-relief The earthquake in Haiti has woken up the caring side of a number of App Store developers. Through the website AppRelief.com, they are announcing to donate incoming revenues to the victims.

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Apptizr Launches App

January 18th, 2010 by Arjan Olsder Posted in Marketing Strategies, Platforms: iOS | No Comments »

Apptizr Apptizr.com is a recommendation site for iPhone apps that has been honored in a lot of media. To expand its success, the company behind it has now launched an iPhone app.

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Rockstar Takes on TAG Games

January 18th, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Rockstar Rockstar has released Grand Theft Auto Chinatown Wars on the iPhone. With this release, TAG Games’ Carjack Streets is getting some tough competition on the platform where it was released in Q2 2009.

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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