Archive for the ‘Platforms: iOS’ Category
Apple And the Gift of Giving
March 22nd, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »
Untill now, providing reviewers with mobile games could have been a huge pain. Apart from a limited number of promo codes that could be given out, the functionality was limited to the US.
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Real World Football Brings a Real World Game
March 22nd, 2010 by Arjan Olsder Posted in Platforms: iOS | 1 Comment »
Qneo, a Dutch developer (or at least we
think because of the peanut brand in their video as well as the availability of
Orange shirts in the app) has released a football game with a real-life
multiplayer experience.
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Fisher-Price Enters the App Store
March 22nd, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »
Fisher Price, the brand that reminds us of cute but huge plastic toys for the ‘much to young to own an iPhone’ generation has decided to bring a number of apps onto the App Store.
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GameBonePro Design and Support Update
March 22nd, 2010 by Arjan Olsder Posted in Gaming Gear, Platforms: iOS | No Comments »
22Moo has made some dramatic changes to their GameBonePro gaming peripheral. Developer Manomio has announced that the Commodore 64 and upcoming Amiga emulators will be compatible.
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FreeiPadAppADay.com Coming Soon
March 22nd, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »
Though it might not launch directly with the iPad App Store, ICS Mobile has acquired the domain FreeiPadAppADay.com to launch a service similar to their FreeAppADay.com website.
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Apple Opens App Store for iPad
March 22nd, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »
Starting last Friday, developers can start uploading their iPad apps to the app store. With a bit of luck, approval will be fast enough to have the apps available at the launch of the device.
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Zits & Giggles Booted Off the App Store
March 22nd, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »
After our story “The Marketing of App Store Economics” about how two developers generated sales by increasing the price of their app, the developers now confirm the app has been taken down by Apple.
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The Marketing of App Store Economics
March 17th, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »
Strange title? Perhaps. The story behind it is even more surprising. iPhone developers Tommy Refenes and Adam Saltsman made a horrible game and tried to market it by increasing the price instead of lowering it.
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40% BlackBerry Users Consider Switch to iPhone
March 17th, 2010 by Arjan Olsder Posted in Platforms: AndroidOS, Platforms: BlackBerry, Platforms: iOS | No Comments »
According to a survey from Crows Science, nearly 40% of the current BlackBerry owners is considering a switch to iPhone when their subscription allows them to.
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Disclaimer:Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios. |
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