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Archive for the ‘Platforms: iOS’ Category

Disney and Coca Cola Present AR Game

November 25th, 2010 by Arjan Olsder Posted in Brand Licensing, Platforms: iOS | No Comments »

Last week, Coke introduced the augmented reality game LiveCycle to promote both the Coca Cola Zero and Tron brands. The game is best played in open spaces outside.

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Mobage Entering US and EU in 2011

November 24th, 2010 by Arjan Olsder Posted in Platforms: AndroidOS, Platforms: iOS | No Comments »

Following the acquisition of ngmoco by DeNa, it was already announced that Plus+ would be replaced by DeNa’s Mobage Town somewhere soon. Now, the companies spread some light on the timeline.

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Foxconn Upgrades iPad Production

November 24th, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Foxconn has opened up a second factory to produce iPads for Apple. The first factory (in Shenzhen) was able to produce 2.5 million units a month. This means Foxconn will be outputting around 7.5 million units in Q4 through this facility.

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iOS 4.2 Rolls Out

November 23rd, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Good news for iPad owners World-wide. They will finally be able to do some multi-tasking and play games with Game Center support built into them as Apple started rolling out iOS 4.2 yesterday evening.

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Over 300 Developers Mixed OpenFeint with GameCenter

November 19th, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »

OpenFeint has announced that 300 developers now support both OpenFeint and Apple’s GameCenter in their apps and games. Openfeint’s userbase doubled since the introduction of GameCenter support.

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Steve Wozniak: Android Will Dominate

November 18th, 2010 by Arjan Olsder Posted in Platforms: AndroidOS, Platforms: iOS | 1 Comment »

Steve Wozniak is in Holland to open the Science & Technology Summit in The Hague. During his stay, Steve took the time to have an interview with Dutch newspaper De Telegraaf.

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Cut The Rope Passes 3 Million Sales

November 17th, 2010 by Arjan Olsder Posted in Distribution, Platforms: iOS | No Comments »

It seems developer Zeptolab managed to create one of the world’s most beloved little green monsters as Cut The Rope has managed to sell 3 million copies.

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The Smurfs Demonstrate the Danger of In-App Payments

November 17th, 2010 by Arjan Olsder Posted in Marketing Strategies, Platforms: iOS | No Comments »

It seems parents all over the world have something to fear from now that kids are playing Smurfs’ Village on their iOS devices as kids seem to be plundering creditcards to acquire virtual Smurfberries.

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iAd Coming to Europe (and Japan)

November 16th, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Apple has announced it will finally bring the iAd platform to Europe, only six months after (a rather slow) release in the United States. iAd will also be taken to Japan through Dentsu.

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AR.Drone, Taking Games Beyond the Screen

November 14th, 2010 by Arjan Olsder Posted in Gaming Gear, Platforms: iOS, Platforms: Linux | No Comments »

Early November, the AR.Drone was launched in The Netherlands. MobileGamesBlog.com was present and met up with Parrot CEO Henri Seydoux to get all the fine details about this supertoy.

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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