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Archive for the ‘Games’ Category

More problems for InfoSpace? (updated)

January 21st, 2007 by Arjan Olsder Posted in Games | No Comments »

The guys over at MocoNews reported more bad luck for InfoSpace is underway. Even though this has not much to do with their mobile games studios, the most recent problems for them are within the mobile division again. This time, EMI seems to have started a lawsuit claiming to be underpaid for about $ 10 million. This includes damages for selling music products InfoSpace had no license on. If EMI would be proven right, this would be a serious problem for their mobile content services. The total claim from EMI toward InfoSpace is $ 100 million. With the departure of operators like Cingular and H3G Italy from their portfolio last year, it seems InfoSpace remains in rough weather.

Whitepaper: The Small Screen Challenge

January 17th, 2007 by Arjan Olsder Posted in Games | No Comments »

Thanks to the guys at Biskero, we noticed Nokia has released a new whitepaper on how to overcome the small screen challenge. This whitepaper has all to do with developing graphics for the many devices we have to cope with in this still fragmented industry. It’s a must read for most people involved.

Amob December Chart

January 15th, 2007 by Arjan Olsder Posted in Games | 1 Comment »

This is the overview of most downloaded games from the Amob channel which covers a big part of Singapore, Malaysia, Thailand, Indonesia and the Philipines.

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Vivendi shows off their marketing synergy

January 15th, 2007 by Arjan Olsder Posted in Games | No Comments »

Mobile Entertainment Magazine has put online an editorial about the marketing synergy within Vivendi when they launched their Eragon game series. All game studios who where developing the game for several platforms, released their games at the moment the movie entered the cinemas. The mobile division of Vivendi went even further for promoting their Eragon mobile game. SFR (which according to the post is owned by Vivendi) did a huge marketing campaign directly after the console/pc advertisements. Together with Telefonica in Spain, the company even filed complete billboards to promote the mobile and console games. In Greece, they teamed up with Vodafone and Overloaded to promote the game in the cinemas where the cinema bars where transformed into billboards promoting the game at Vodafone. Vodafone Greece also broadcasted commercials both in the cinema and on key slots at the most popular Greek TV stations.

GreyStripe inked distribution deal with BuzzCity

January 13th, 2007 by Arjan Olsder Posted in Games | No Comments »

Following an earlier deal with HandyGames, Greystripe now inked a deal with BuzzCity to bring adwrapped games to consumers. BuzzCity will market the games trough their wireless community service called myGamma which is a community portal for young adults with a global reach.

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Gameloft’s future is 3D

January 9th, 2007 by Arjan Olsder Posted in Games | 4 Comments »

While we noticed a lot of big developers and publishers scaling down in the number of releases in 2006, Gameloft is actually working pretty hard to push out new games in 2007. Gameloft has announced it will launch 20 mobile games in 3D along 2007. At the same time, Gamloft announced it will in the future only bring high quality 3D mobile games.

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Finesse and Javart team up for Domino Quake

January 7th, 2007 by Arjan Olsder Posted in Games | No Comments »

Thursday, Finesse and Javart announced on MobileIndustry.biz about their cooperation to distribute Domino Quake all over. Today, we discussed the fine details and future prospects with Javart Business Development Manager Angelo Rocca.

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Namco and Sprint team up for game demo’s

December 28th, 2006 by Arjan Olsder Posted in Games | No Comments »

Namco and Sprint have teamed up to provide consumers with demo’s of mobile games during Sprint’s Twelve Days of Shopping. Namco has provides a special mini site where the demo’s are made available and the first 25 consumers to prop in will get $ 50 worth of Namco fun.

Mobile Game Censorship in China

December 13th, 2006 by Arjan Olsder Posted in Games | 2 Comments »

Well, Gamasutra seems to be right on the spot with their editorial about mobile game violence as China tightens censorship on mobile content like video and games. All mobile games need to be approved by the government. Full details can be found here.

Mobile Violence, a problem for the future?

December 13th, 2006 by Arjan Olsder Posted in Games | No Comments »

Gamastutra has put online an editorial about the growing violence in videogames and the possible effect it might have on the mobile games industry when the level of violence reaches a level of concern to the public or at least the government. Examples are the possible need to have mobile games ESRB of PEGI certified so consumers know the level of violence they are to expect during the game. The editorial is a great piece of reading with a lot of history behind it.

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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