Archive for the ‘Development Platforms’ Category
Google to launch Google Drive Next Week!?
April 17th, 2012 by Arjan Olsder Posted in Development Platforms | No Comments »
If rumours are right, Google is set to launch its new Google Drive service along next week. With the launch of Google Drive, the giant is finally launching its own storage service to battle those of Dropbox, Box.net and of course Microsoft. Why is this important to mobile developers?
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Tapjoy Helps Tagplay Hop Onto Android
March 2nd, 2012 by Arjan Olsder Posted in Development Platforms, Platforms: AndroidOS | No Comments »
Tagplay has an amazing success with their iOS release of Funpark & Friends. To extend the reach of the game, Tagplay teamed up with Tapjoy to get the game out on the Android platform.
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Exit Games Announces Hosted Network Engine
March 1st, 2012 by Arjan Olsder Posted in Development Platforms | No Comments »
Exit Games today announced their Photon Cloud, a hosted network engine for the development of realtime multiplayer games for browser, mobile, PC & Mac. Game developers can now add online gaming features with the Photon Cloud software as a service.
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RealGames Into Publishing
September 18th, 2009 by Arjan Olsder Posted in Development Platforms, Distribution | No Comments »
To assist mobile game developers in the ever growing pain of porting, RealGames has announced a new initiative called Federation of Studios. It should assist developers in porting to over 1700 devices in about 6 weeks.
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Airplay Goes Beyond Mobile
August 7th, 2009 by Arjan Olsder Posted in Development Platforms | No Comments »
Last week, ZII announced that Airplay can be used to create games for this new media player. In an interview at ME, Ideaworks3D announced that they plan to take Airplay to various partners.
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Cuttlefish, Another Engine Coming Along
July 2nd, 2009 by Arjan Olsder Posted in Development Platforms | No Comments »
This morning we received a tip about something called 'The Cuttlefish Engine'. Cute as it sounds, it is actually a full engine that allows developers to instantly release their games on iPhone, BlackBerry and Android.
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Celsius Receives Billing Support
April 21st, 2009 by Arjan Olsder Posted in Development Platforms | No Comments »
Good news for developers that use Mobile Distillery’s Celsius platform. The company has announced that it will add billing support into the platform.
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Nokia Promotes Launchpad with N97 SDK
April 16th, 2009 by Arjan Olsder Posted in Development Platforms | No Comments »
Nokia has started to promote it’s Launchpad memberships again toward mobile game developers. Amongst the benefits are early access to the highly anticipated Nokia N9 SDK.
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MascotCapsule Adds iPhone Support
April 14th, 2009 by Arjan Olsder Posted in Development Platforms | No Comments »
The HI Corporation has announced that it’s 3D rendering engine “Mascot Capsule” (V3 & V4) will be providing full support on Apple’s iPhone OS.
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Disclaimer:Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios. |
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