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Archive for the ‘Connected Gaming’ Category

T-Mobile UK Launches Terraplay Platform

February 26th, 2007 by Arjan Olsder Posted in Connected Gaming, Multiplayer Gaming | 1 Comment »

With mobile gaming communities becoming more and more important for developers to set-up shop outside of operators, it is no news that also operators like to create in-house communities. In the UK, T-Mobile has signed a deal with Terraplay to start hooking up their games platform to allow rental and pay-per-play games alongside their regular downloads. This also allows for in-game purchasing to happen and communities to be built.

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Player X and Sennari Team Up

February 4th, 2007 by Arjan Olsder Posted in Connected Gaming | No Comments »

To expand the consumer experience of their TV show licensed mobile games, Player X has partnered with Sennari. The two together will enable Player X’s mobile games with Sennari’s PrizePlay system. By enabling the mobile games for PrizePlay, consumers will be able to bet with tokens on their in-game achievements. The tokens they win with that can be redeemed by purchasing goods or even exchange them for cash. Every game will have a starter set of these tokens. When a consumer runs out of tokens, he or she can purchase new ones. The first game to receive a PrizePlay treatment will be Family Fortunes which is ranking well within the UK ELSPA charts.

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CMG: Go Supermodel!

February 2nd, 2007 by Arjan Olsder Posted in Connected Gaming | No Comments »

Yesterday we visited the Cross Media Games seminar, held by Ex Machina in Amsterdam where Soren Ammundsen kicked off the sessions with a speech about WataGame‘s prime community project. Go Supermodel is a community game aimed at young girls and driven on the emotional drift of presenting themselves to the world. During his presentation, Soren gave us a nice look inside the game which will launch next week for the Dutch public.

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Vodafone in the game

October 11th, 2006 by Arjan Olsder Posted in Connected Gaming | No Comments »

Vodafone is apparently bridging the communication boundaries between the real world and the popular online game Second Life. Rumors say Vodafone will open it’s own island and create applications that allow communication between Second Life and persons in the real world trough an instant messaging service application.

HandyGames into social gaming

August 31st, 2006 by Arjan Olsder Posted in Connected Gaming | No Comments »

HandyGames recently launched their newest wap game on Vodafone Germany. The game is all about predicting the results for the German premier league called the "Bundesliga" and is called "LigaTipper". Within the game, players are able to compare their speculations on the outcome of the league to other experts.

"We are convinced that this feature predicting sports results will become some sort of social gaming," said Markus Kassulke, CEO of HandyGames. "Our concept makes use of all the advantages of the mobile internet."

We asked Christopher Kassulke, CEO of HandyGames, what future plans HandyGames has to focus on community and wap gaming.

"HandyGames see WAP as the perfect match for community and social gaming cause you are online and it works on 99,9% of the handsets out there no matter if you use a black and white, a non J2ME device, an i-mode, UMTS or simple WAP device. We just started and we see new tippers coming in every day and its not stopping. Also non-gamers are taking part in that community. We will bring that social gaming or community gaming to several other operators now also with other sports of course soccer is not a big topic in the US but its so flexible that we can use it for every other league system also fantasy leagues."

Lunagames keeps controlling Air Traffic

August 21st, 2006 by Arjan Olsder Posted in Connected Gaming | No Comments »

Lunagames today announced the newest release in the Air Traffic Controller series called “Air Traffic Controller 2007” following the massive success of the original version back in 2003. The game will be available in Q4 (or late 2006 as they say) 2006 and will allow connectivity between web and mobile for consumers to build new levels themselves online and play them on mobile.

“We believe that the success of ATC was mainly driven by the original now referred to as ‘one-thumb’ type game-play, combined with the popular theme of large Aircrafts.” said Kitty Brown, VP at Lunagames.

The new Air Traffic Controller has not only been upgraded on the connectivity level, but also introduces new elements into the game like no fly-zones, hot air balloons, emergencies, weather and much more. The game will feature 50 levels excluding the levels build by consumers over the web.

“Lunagames is currently in the final phase of play testing in which the game-balance is perfected and the new Web to Mobile features are enhanced”. said Dennis Medema, Head of Game Design. “The ability for gamers to make their own levels through the online level editor has really shown to be a great differentiating game feature. We’ve seen that people sharing the game with friends is near three (3) times higher by enabling user generated content as apposed to our regular games tested.”

We asked Richard Hanzenberg, CEO of Lunagames about his expectations for user generated content in upcoming mobile games from Lunagames.

"Based on our initial user-tests I can say we’re really enthusiastic about what user generated content can do for games and mobile services in general. We believe it will both increase the lastability of titles and stimulate people to share the game and its content far more often with friends. Although our solution works equally well on 2.5G, we thinks that user generated content will be particularly interesting in a 3G environment." said Richard Hanzenberg, CEO of Lunagames.

T-Mobile UK launches ‘Play For Prizes’

August 18th, 2006 by Arjan Olsder Posted in Connected Gaming | No Comments »

In a partnership with Sennari Entertainment, T-Mobile launched a play for prices channel in the UK. This new service allows gamers to win ‘bling’ points which they can trade for actual prices like downloads, electronics and retail vouchers. Games include Monopoly, Snakes, Mahjong and other popular formats.
To boost hits on the service, T-Mobile will hand out an I-Pod each day to consumers that play the games.

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Disclaimer:

Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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