Archive for the ‘Connected Gaming’ Category
Taito goes Exclusively with OpenFeint
January 19th, 2010 by Arjan Olsder Posted in Connected Gaming, Platforms: iOS | No Comments »
Aurora Feint managed to convince Taito in partnering up for their iPhone titles. Taito has already been a DeNa partner for some time and with DeNa having a share in Aurora Feint, this isn’t a huge surprise.
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Facebook Connect, the new Mobile Gaming Community?
March 15th, 2009 by Arjan Olsder Posted in Connected Gaming | 1 Comment »
Facebook has opened up their new Facebook Connect service last week. Is this the new start for an XBLA community environment, or will existing platforms like Rumblex keep hold of the market?
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Skiller Games Launches into Mobile Games
January 8th, 2009 by Arjan Olsder Posted in Connected Gaming | No Comments »
You take a set of evergreens (chess, connect 4 etc) and mix them with a gaming platform in which players can compete with each other. Yes, newbie Skiller-Games aims at millions with their new platform.
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Console Boost, Uniting Mobile and Console
November 9th, 2008 by Arjan Olsder Posted in Connected Gaming | No Comments »
With the latest instalment of EA's Tiger Woods PGA Tour series, the publisher has set the first steps to connect both the mobile game as well as the console version of the 2009 edition.
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PopCap Games Goes Multiplayer with SNAP
February 19th, 2008 by Arjan Olsder Posted in Connected Gaming | 1 Comment »
Nokia and PopCap games signed a multi-title agreement in which a number of mobile games will feature multiplayer support over Nokia’s SNAP network. The first title to launch is Chuzzle.
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TelcoGames Inks Telstra Contest Deal
February 11th, 2008 by Arjan Olsder Posted in Connected Gaming | No Comments »
It has been quiet for a long time since the acquisiton of Viva La
Mobile by Telcogames, but it seems the first big deal is in the pocket
with Australia’s Telstra.
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Impossible Starts Public Beta Testing
August 16th, 2007 by Arjan Olsder Posted in Connected Gaming | 1 Comment »
All developers, in mobile and bigger, know bug testing is vital to deliver a great product. Since years, I personally assist for example in testing PSP, PS2 and PS3 software. Now, Impossible follow’s Sony’s movement with public beta testing of mobile games.
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Terraplay Systems to Facilitate Player X’s Mobile Gaming Network
April 10th, 2007 by Arjan Olsder Posted in Connected Gaming | 1 Comment »
Player X has singed an agreement with Terraplay Systems for their
connected mobile gaming services. The two companies agreed to kick off
with ten games to be connected to Terraplay’s global gaming network.
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N-Gage Pilot at Elisa, Finland (and Q&A)
February 28th, 2007 by Arjan Olsder Posted in Connected Gaming, Multiplayer Gaming | No Comments »
Though the whole world still has to wait for a long time, consumers at operator Elisa in Finland can already try the new N-Gage mobile gaming service from Nokia.
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Disclaimer:Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios. |
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