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Archive for the ‘Ad Funded Gaming’ Category

Burstly Beta Supports iPad

April 6th, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: iOS | No Comments »

Burstly Burstly has announced support for the iPad. With Burstly, developers can sell their ad inventory on an open marketplace where advertisers can purchase it. Burstly takes 10% in exchange.

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Greystripe to Allow Flash Ads on iPad

March 31st, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: iOS | No Comments »

Greystripe Greystripe is bringing Flash advertising to the iPad with theit iFlash ad units. Greystripe supported this technology on iPhone already meaning the innovation is mostly in the bigger sizes.

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AdMob Updates SDK, Adds Flash Lite

March 23rd, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: Adobe Flash & Air, Platforms: AndroidOS, Platforms: iOS | No Comments »

Admob Flash Lite developers can start integrating AdMob’s mobile advertising solution in their apps and games. This is the third add powered platform after iPhone and Android.

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Smaato: Windows Mobile Overtaking iPhone on Advertising

March 8th, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: AndroidOS, Platforms: BlackBerry, Platforms: iOS, Platforms: Symbian, Platforms: Windows Mobile | No Comments »

Smaato The key to monetizing free mobile games is in-game purchases or showing ads to your gamers. Though the iPhone has been dominant in this market over the past months, Windows Mobile has started to overtake Apple.

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Fishlabs Does Volkswagen Again

March 5th, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: iOS | 3 Comments »

Fishlabs Though Volkswagen’s last iPhone game was in collaboration with FireMint for a special Golf edition of their Real Racing game, the company returned to Fishlabs for their Think Blue. Challenge.

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Mobclix: We Outperform AdMob by 83%

March 5th, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: iOS | No Comments »

Mobclix In December, Mobclix held a developer challenge in which developers were asked to integrate and show ads from both Mobclix and AdMob on a 50/50 basis. If AdMob won, developers would be awarded $10K in advertising.

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Apple to Integrate Advertising in iPhone OS

March 5th, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: iOS | No Comments »

Apple Over the past years, in-game advertising has been a second revenuestream for developers in which they didn’t have to give a cut to Apple since they didn’t have any control over those ads. That might change now.

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iVdopia Expands to Android

February 19th, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: AndroidOS | No Comments »

Vdopia Following their successful pre-app and in-app advertising system on the iPhone, iVdopia has announced it will soon release their SDK for Google’s Android operating system.

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Fishlabs’ Waterslide Extreme Reaches 10 Million Downloads

January 27th, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: iOS | 2 Comments »

Fishlabs Barclaycard’s Waterslide Extreme was already known as a very successful advertgame from Fishlabs. Now, the company revealed that this game attracted 10 million downloads since its release on July 16th 2009.

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Greystripe reveals Pay per Download Results

January 27th, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: iOS | No Comments »

Greystripe A few months ago, we reported that Greystripe was introducing a new pay per download model for developers. In theory this means Greystripe would deliver a guaranteed download in return for your 99 cents.

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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