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Archive for the ‘Ad Funded Gaming’ Category

Adobe Introduces New Formats for Mobile Advertising

October 26th, 2010 by Arjan Olsder Posted in Ad Funded Gaming | No Comments »

Adobe and several agencies are collaborating on new formats for mobile ads that should mimic the impact that iAds have on Apple’s iOS platforms.

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Backflip Studios: In-App Advertising Worth $500.000 a Month

October 25th, 2010 by Arjan Olsder Posted in Ad Funded Gaming | No Comments »

In an interview with Mobile Entertainment Magazine, Backflip Sutios CEO Julian Farrior told the publication it has been generating $500.000 from in-app advertising.

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Rovio: 3 Million Angry Birds Downloads on Android

October 21st, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Marketing Strategies | No Comments »

Rovio’s release of Angry Birds is a huge success, everybody knows. In fact, the company’s game has already been downloaded three million times through both GetJar and the Android Market.

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Android Increasingly Important to Millennial Media

October 20th, 2010 by Arjan Olsder Posted in Ad Funded Gaming | No Comments »

According to mobile advertiser Millennial Media, Android is generating a higher income from in-app and on-site advertising than Apple’s iOS based devices. Android passed iOS in September.

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Inneractive Adds QT and WRT Support

October 13th, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: QT, Platforms: WRT | No Comments »

Developers of QT and WRT based apps will now be able to integrate Inneractive’s SDK’s into their apps and games. It is the first time the company dedicates itself to WRT widgets.

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Millennial Media Ads Video Advertising to iOS and Android

October 6th, 2010 by Arjan Olsder Posted in Ad Funded Gaming | No Comments »

Millennial Media has updated their SDK for both Android and iOS to include support for video based mobile adverts. With this move, Millennial Media hopes to achieve a deeper level of engagement with consumers.

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CTIA: Smaato Announces Symbian SDK

October 6th, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: Symbian | No Comments »

Mobile advertising company Smaato has announced that it will make available a special advertising SDK for the Symbian platform called the Smaato Open Mobile Advertising SDK.

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Inneractive Secured 25% ad-share on Ovi

September 6th, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: Adobe Flash & Air, Platforms: J2me, Platforms: QT, Platforms: Symbian, Platforms: WRT | No Comments »

Mobile advertising agency Inneractive claims to have secured 25% marketshare for in-game advertising on Nokia’s Ovi portal. In fact, 70% of the top 10 apps are powered by Inneractive’s ads.

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Mobclix: 6/23 iPhone Apps are Fully iPad Compatible

August 9th, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Research & Stats | No Comments »

Though all iPhone apps can be ran on the iPad, only 6 out of 23 apps consist of a dedicated layout that is optimized for the iPad’s screen size. The company also revealed some other demographics.

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Mobclix Integrates iAd Support

July 22nd, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: iOS | No Comments »

Good news for those that use Mobclix to stuff their apps with adverts. The company has announced that their new iOS SDK 4.1 will offer full support for Apple’s iAd platform.

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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