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Samsung vs. SK Telecom over Mobile Game Hegemony

July 13th, 2004 by Ashu Mathura Posted in Smartphones & Tablets | No Comments »

Samsung Electronics, the world’s third largest handset maker installs game software in its new handset models and allows users to download games from desk top computers in an attempt to get independent of mobile operators’ influence. More …

InfoSpace acquires Atlas Mobile

July 13th, 2004 by Ashu Mathura Posted in Companies & M&A | No Comments »

Tech and software company absorbs multiplayer games services developer and assumes its power. More …

Elkware Germany turns 10

July 13th, 2004 by Ashu Mathura Posted in Companies & M&A | No Comments »

“It took them three, four years to develop in a fantastic way – now, they have seventy titles, and they have operator deals with whoever you want to mention…”

Celebrating its tenth anniversary this year, elkware is a true success story for the mobile industry – a bedroom developer which has grown organically to become a profitable market leader. Rob Fahey caught up with Jan Andreson and Jens Lauritzson to find out more

Q2 2004 Mobile video game sales strong in India

July 13th, 2004 by Ashu Mathura Posted in Research & Stats | No Comments »

According to Hutch India, currently an average of 60,000 MMSs are exchanged daily on the national network (up 20 times from an average of 3,000 MMSs exchanged since February last year when the service was launched). An average of 120,000 mobile games are downloaded every month by Hutch users, a 50-fold increase from an average of 2,200 mobile games downloads since last year. (See box

The Fourth Platform (Cell)

July 1st, 2004 by Ashu Mathura Posted in Games | No Comments »

Will cellphone screens be the next stop for popular console games?

At E3, we spoke with Sorrent CEO Greg Ballard about his takes on the wireless industry. We were particularly interested in asking about the company’s new multi-title deal with mega-publisher Atari. The first game out of that agreement is DRIV3R, based on the sure-to-be bestseller coming out in late June. More …

Sumea: Sold to new player in mobile video games

June 29th, 2004 by Ashu Mathura Posted in Companies & M&A | No Comments »

A start-up founded by video game industry pioneer Trip Hawkins has agreed to purchase a leading Finnish maker of electronic games, a deal that continues a rush of companies into games played on mobile phones.

Mr Hawkins’ venture, Digital Chocolate, has agreed to purchase Sumea, a software company in Finland. Financial details of the agreement were not released. More …

India: Now, gamers go mobile

June 29th, 2004 by Ashu Mathura Posted in Research & Stats | 1 Comment »

Remember the days when we would flock to gaming arcades to play Cruize Control? Today, one doesn’t have to sit in mini-cars to play the game, but just pick up the cell phone and vroom.

At Rs 50 per download, subscribers are turning game savvy leading to mobile operators willingly associating with game developers to split the moolah.

“The average revenue per user has been declining and for the operators, games are a good way of generating substantial revenues,” says Rajiv Hiranandani, country head, Mobile2win.com. More …

Sneaky Product Placement

June 22nd, 2004 by Ashu Mathura Posted in Ad Funded Gaming | No Comments »

HAVE YOU caught the hot new game capturing video consoles everywhere? It’s called Sneaky Product Placement, and not even a laser-blasting superhero will outwit this corporate invasion. With television audiences dwindling as video-game sales boom, games developers are cosily selling out to big-brand advertisers. Cash from in-game branding might help to finance tomorrow’s epics

Can Nokia Get The Wow Back?

May 31st, 2004 by Ashu Mathura Posted in Companies & M&A | No Comments »

To turn profits around, it’s making cooler phones, cutting prices, and moving into new businesses.
To grasp why Nokia Corp. is suddenly in the hot seat, check out the glittering display of cell phones at the big FNAC electronics store near the St Lazare train station in Paris. Here, at one of Europe’s premier gizmo emporiums, you can tell at a glance what’s hot and what’s ho-hum. The shelves are jammed with sleek Samsung flip-phones, gorgeous new designs by Sony Ericsson, and big-screen color models from Sharp and Sagem. More …

IN-FUSIO’S SECOND MOBILE GAMES REFERENCE SURVEY REVEALS SHIFT IN PLAYER TRENDS AND HABITS

May 31st, 2004 by Ashu Mathura Posted in Research & Stats | No Comments »

IN-FUSIO, a leading mobile games service provider and publisher in Europe, US, and China, today announced the findings of its second in-depth reference study into the behavioural habits and trends of mobile games consumers in Java and ExEn technology. The survey reveals that the mobile games market is dynamic, in constant change and that significant trends and opportunities are emerging.

Summary of key findings:
– 60% of those questioned would like to be a member of a mobile game community
– Female gamers are loyal regular consumers of mobile games but aren’t sufficiently catered for
– 36% of players are now older than 24
– 87% knew a mobile game was included when purchasing their phone up massively from 67% in 2002; 33% of those said it was a key criteria for choosing a phone
– Overall ‘adventure’ games top ‘most wanted’ chart (47%)
– Average game session stable at 20 minutes
– 58% of mobile games are played at home

More …

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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