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Sony Ericsson web game challenge

August 10th, 2004 by Ashu Mathura Posted in Games | No Comments »

Here’s one more reason to surf through the Sony Ericsson website (www.sonyericsson.com). The company has launched the Sony Ericsson Game Developers Challenge 2004 in a special campaign website where anybody can pick a game, play to their hearts’ content and vote if the game rocks or flops. Sony Ericsson will then pick the winners to be featured in phone models like the new K700i, which features a powerful application for enjoying cutting-edge graphics and multiplayer games. More …

Mobile Casino Software on the Go

August 10th, 2004 by Ashu Mathura Posted in Games | No Comments »

Betting has always been a popular activity. People bet on sports, lotto, at online casinos and even online. The latest form of electronic gambling to hit the market is mobile betting for your cel phone or hand held unit. Seeing how popular cellular phones are, it was only a matter of time before someone put two and two together and came up with the idea of mobile online casino software you can play on the go. Now wherever you go, if you have a mobile phone or a pocket PC, you can bring an electronic casino along with you for the ride almost like online casino. More …

Ashu Mathura on mobile advergaming; free games anyone?

August 9th, 2004 by Ashu Mathura Posted in Ad Funded Gaming, Analysis & Editorial | 6 Comments »

Can we convince consumers to pay money for advertisement driven games?

The business of video games for mobile phones must be one of the most dynamic and fast paced industries in the world today. New phones are hitting the shelves faster and faster. Phones are becoming more and more powerful by the month. Innovative technologies like 3D and multiplayer games are pushed into the hands of end consumers. Mobile game development studios are working on steroids to develop better, bigger and more complex video games (and yes, we at Overloaded are very proud that our latest game “Xyanide” has received The Mobile Gaming Award: “This is one of the best games for mobile phones so far” by Midlet Review). But in the midst of this all a new trend is emerging; free mobile video games.

In today’s world end consumers are bombarded with hundreds of marketing messages each hour. Finding ways to connect to end consumers and create awareness is becoming increasingly critical and more difficult for high profile brands like Coca-Cola, Suzuki, BMW and Heineken. Traditional mass marketing (TV / radio / print) campaigns seem to have less effect every year and consumer preferences are even more difficult to predict and influence.

Clever brand marketers are finding in mobile games a new way to reach the young people who are ever more stubbornly ignoring their sales pitches. As more consumers have game capable mobile phones, the potential for advergaming and thus free sponsored games is huge.

For brand marketers there could be a number of good reasons to deploy a sponsored mobile game. First and most obvious is to create awareness for a brand. Second is to introduce a (new) product or service in a way that involves and entertains the consumer and interacts with the actual product. Third is to educate consumers in an entertaining way about the product features and way of usage. Any combination of these reasons is also possible.

Creating awareness for a brand sounds easier than it actually is. Consumers are not easily fooled and today it is simply not enough to recreate Frogger or Pac-Man and simply put your logo on top of it. Coca-Cola for example is by no means linked to Tetris or Arkanoid and consumers will simply have a negative experience if brands chose to do so. Creativity and understanding the brand values become very relevant skills for game development studios to understand and apply.

Currently many mobile games released are focused on console gamers or at least are inspired on console games. Think about the Ubisoft, Atari, Sega, Namco, Capcom and Microsoft games that are heavily pushed by operators worldwide. In contrast, brand marketers are focussing on the casual gamers instead. Casual gamers tend to like games that are quick to learn and have a relative short playtime per game, typical 5

VCs embrace mobile gaming

August 9th, 2004 by Ashu Mathura Posted in Companies & M&A | No Comments »

New mobile gaming rage offers opportunity for deals. After years of virtually ignoring the gaming industry, venture capitalists are finally ready to play.

Mobile gaming is catching fire, thanks to the explosion of color phones and the desire by carriers to charge for services other than voice. Although mobile gaming is more prevalent in Asia and Europe, several U.S. startups are making a serious play to become the Electronic Arts Inc. of the mobile world. And VCs want in.

So far this year, Jamdat Mobile Inc., of Los Angeles, has filed to go public; Mforma Group, Inc., of Kirkland, Wash., has raised a $44 million round; and Sequoia Capital and Kliener Perkins Caufield & Byers, both of Menlo Park, have funded EA founder Trip Hawkins in a new venture dubbed Digital Chocolate Inc., based in San Mateo. Most recently, San Mateo-based Sorrent, Inc. has raised $20 million, led by BA Ventures, of Foster City. Three other Peninsula investors — New Enterprise Associates of Menlo Park, Globespan Capital Partners of Palo Alto and Sienna Ventures of Menlo Park — also played a role. More …

THQ signs Pixar deal for movie-themed content

August 6th, 2004 by Ashu Mathura Posted in Games | No Comments »

THQ Inc. has signed an exclusive deal that gives the independent game publisher interactive rights to four upcoming Pixar Animation Studios animated films.

Under terms of the agreement, which begins in 2006 with the release of Pixar’s first wholly owned feature film, THQ will produce movie-themed games for wireless devices as well as personal computers and home video game consoles. THQ’s “Finding Nemo,” produced under a current agreement with Pixar and Disney, launched last year across multiple platforms to become the top-selling children’s game of 2003. More …

MobileScope appoints Mr. Jeffrey Lapin to the supervisory board

August 6th, 2004 by Ashu Mathura Posted in People | No Comments »

Wireless entertainment publisher Mobile Scope announced today that the company shareholders confirmed the appointment of Mr. Jeffrey Lapin to the Mobile Scope supervisory board. Mr. Lapin is an experienced interactive entertainment industry executive and until recently was the Chief Executive Officer and a Director of Take-Two Interactive Software. More …

Elliot de la Valiere on the rise of the Russian machines

August 5th, 2004 by Ashu Mathura Posted in Analysis & Editorial, Trends | 3 Comments »

Today more and more companies chose to oursource their (mobile) game development to other countries in the world. Typically Russia, China and India come to mind. Also at Overloaded I get a lot of emails (daily) from companies offering these services. Recently Elliot de la Valiere send me his views and insights on what is happening and gave me permission to share this with the rest of the world. Have fun reading it, Ashu

U.S. and Japanese game publishers, (who fund and distribute video games) are dominating the world’s market of gaming consumers, which now stands at around $14 billion in sales. California game developers are currently the major producers of the games. 30% of all of this money currently goes to Electronic Arts, the world’s biggest game publisher and the video game maker behind popular games such as Harry Potter and the Sims.

However, outsourcing of video-game production is starting to be done in places like China, India, and Russia & Ukraine. The part of a video game that is easiest to outsource is the art.
The part of the development process that is the most difficult to outsource, or to offshore,
is the actual programming and design of the interaction and characters in the game; these tend to be done in-house because they require frequent and dynamic specification adjustment, which requires close supervision.

Electronic Arts, is still not using any foreign game development firms, but Activision (U.S. #2) is already starting to consider Russian game development firms, and the French game publisher Ubi Soft has opened two studios for developing games in China.

The main players have confusing arrangements in the gaming industry. Usually independent game development firms work together with a game publisher (example Epic Games & id Software). While the game publisher funds, markets and distributes the final game. But often game publishers vertically integrate, by buying or creating their own development firms, and work as one unit.

Example 1, Electronic Arts, a game publisher, purchased Criterion Software Group, the UK-based game developer of Burnout driving game.

Example 2, Microsoft is a game publisher, who also owns the Bungie game development firm, and funds, develops and markets the game Halo. (Ditto for Sega’s Sonic Team and Infogrames, which own game development firms.)

Lastly, some independent game development firms also act as game publishers for their own games. Blizzard Entertainment is a game developer that also internally finances the marketing and distribution of its games without having to work with big publishers like Infogrames or Electronic Arts.

Russian and Ukrainian game development firms are starting to emerge onto the world market. Two of the most successful Russian firms are Akella(developed “Sea Dogs” the “Pirates of the Caribbean”/for Disney) and Nival Interactive, (created the World War II strategy game “Blitzkrieg.”) Both sold hundreds of thousands of copies in Europe and North America.

Other Russian game development firms are:
– Turbine Entertainment /Middle Earth Online, which created Orcs.
– K-D LAB, which developed the strategy game “Perimeter”, which was, in turn, marketed and distributed by 1C, winning “Best PC Game” and “Best Game Design” at the 2004 Russian Game Developers Conference.
– Lesta Studio, which developed “The Entente: World War I Battlefields”.
– Target, which developed “Battle Mages”.
– Ukrainian development firm, GSC Game World, created “STALKER: Shadow of Chernobyl”.

Russian game development firms promote and sell their games to foreign game publishers, such as Activision. But they also sell their games to Russian game publishers, such as 1C, which is Russia’s #1 game publisher and Buka Entertainment.

Another Russian game development firm, PlayMobile, specialises in mobile gaming. PlayMobile makes games for Nokia and Siemens mobile phones.

Some Russian game development firms are not happy about being forced to work only through game publishers if they want to get their game out to the retail stores. Earlier this year, the game development firm, Gaijin Entertainment, based in Moscow, developed “Flight of Fantasy,” and won an award for best game without a publisher.

By Elliot de la Valiere
Owner of Dutch-Based La Valiere Systems

Nokia and THQ Wireless in WWE game

August 5th, 2004 by Ashu Mathura Posted in Games | No Comments »

Nokia and THQ Wireless, through a joint venture between THQ Inc. and JAKKS Pacific Inc., today announced they are working with the World Wrestling Entertainment

Indiagames to Bring Martial Arts Action with “Bruce Lee” to your Mobile Phone

August 5th, 2004 by Ashu Mathura Posted in Games | No Comments »

Indiagames Ltd., a leading Mobile entertainment developer, has entered into an agreement with Universal Studios Consumer Products Group to bring wireless content honoring the legacy of Bruce Lee to mobile phones. The wireless content for mobile phones will include Bruce Lee mobile games, wallpapers, screen-savers, ring tones, voice ringers, and alerts. More …

IN-FUSIO RAISES $27 MILLION

August 5th, 2004 by Ashu Mathura Posted in Companies & M&A | No Comments »

Mobile Gaming Leader Furthers Expansion in U.S. Market, Firms Leadership Position in Europe with New Investment Headed by Insight Venture Partners

IN-FUSIO, the leading global game publisher and game services provider for mobile phones, today announced that it has raised $27 million in its latest round of financing. U.S. based venture capital firm Insight Venture Partners leads the funding, joining existing IN-FUSIO investors Banexi Ventures, Partech International, VPSA (formerly Viventures) and Innoven Partenaires.
The capital raised will help to further secure IN-FUSIO’s leading market share position in Europe, as well as its growing presence in the U.S. mobile gaming industry. More …

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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