May 14th, 2009 by Arjan Olsder Posted in Companies & M&A | 1 Comment »
Artificial Life Inc. announced a strong Q1 2009 with the highest quarterly revenues in the Company's history and revenue growth of over 70% year-on-year.
Artificial Life sold 3.443.000 mobile games in the first quarter of 2009. The company also published 7 iPhone games that generated $ 1.2 million in sales.
The company generated $ 7.063.200 in revenues, up about 71% from $ 4.125.004 in 2008. Costs of revenues were $ 741.412. Up (269%) from $ 200.00 in 2008. The rise of costs is mainly through brand licensing deals for their mobile games. The company announced several deals this quarter under which several football-related brands.
“We are satisfied with our performance, revenues and profits. The first quarter 2009 was our seventh consecutive profitable quarter. So far, we have not experienced a reduction of demand for our products despite the global financial crisis. Sales in Q1 were strong and actually the best
in our history. The iPhone market was performing especially well and we achieved a major milestone with over 1.2 mm downloads of our products from the Apple app store in just a few weeks. The general licensing business for our MobileBooster technology was strong as well. As a result of the many TOP 10 rankings we achieved for our games in many countries we got very positive feedback from partners and clients and are now experiencing even more interest from global brands to work with us to launch more iPhone apps. Going forward we are especially excited about the opportunity to work with Linkin Park on a first music community iPhone game which we anticipate to release end of Q3, 2009.
Other upcoming highlights for our iPhone gamers will be the BMW F1 racing game in 3D which is scheduled for release at end of Q2 and the imminent release of our new and very funny iDroids(TM) series," said Eberhard Schoneburg, CEO of Artificial Life, Inc.
heh – this proves it’s not about the quality of the games!