October 18th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »
Developers have been filing complaints about it for some time, but finally Apple has given in and granted access to offer in-game billing services within free downloads.
Developers applauded when Apple started to allow in-game billing for the first time. The only problem however was that Apple limited this functionality to paid apps. One of the biggest free titles, TapTap Revenge even needed to go paid to support premium downloads from within the game.
This move from Apple is expected to have a huge impact on the App Store. Right now, developers promoted their games by offering LITE versions of their titles. Now, the free offering will probably explode as players will be unlocking content within their game. This means it might become very hard to see if a game is really for free or not. On the positive side, piracy will become a whole lot harder as pirates now have to get hold of a game’s content.